Broadcast salvage over supply instead (#9381)
* Broadcast salvage over supply instead * prototypes * a
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@@ -14,7 +14,12 @@ using Robust.Shared.Utility;
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using System.Linq;
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Server.Ghost.Components;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Station.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Radio;
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using Robust.Shared.Network;
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namespace Content.Server.Salvage
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{
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@@ -26,7 +31,7 @@ namespace Content.Server.Salvage
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly RadioSystem _radioSystem = default!;
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private static readonly TimeSpan AttachingTime = TimeSpan.FromSeconds(30);
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private static readonly TimeSpan HoldTime = TimeSpan.FromMinutes(4);
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@@ -299,10 +304,15 @@ namespace Content.Server.Salvage
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Report(component.Owner, "salvage-system-announcement-arrived", ("timeLeft", HoldTime.TotalSeconds));
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return true;
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}
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private void Report(EntityUid source, string messageKey) =>
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_chatSystem.DispatchStationAnnouncement(source, Loc.GetString(messageKey), Loc.GetString("salvage-system-announcement-source"), colorOverride: Color.Orange, playDefaultSound: false);
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private void Report(EntityUid source, string messageKey, params (string, object)[] args) =>
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_chatSystem.DispatchStationAnnouncement(source, Loc.GetString(messageKey, args), Loc.GetString("salvage-system-announcement-source"), colorOverride: Color.Orange, playDefaultSound: false);
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private void Report(EntityUid source, string messageKey, params (string, object)[] args)
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{
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if (!TryComp<IntrinsicRadioComponent>(source, out var radio)) return;
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var message = args.Length == 0 ? Loc.GetString(messageKey) : Loc.GetString(messageKey, args);
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var channel = _prototypeManager.Index<RadioChannelPrototype>("Supply");
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_radioSystem.SpreadMessage(radio, source, message, channel);
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}
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private void Transition(SalvageMagnetComponent magnet, TimeSpan currentTime)
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{
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