Janitor trashbag upgrade + FANCY ANIMATIONS (#3058)

* Janitor trashbag upgrade + FANCY ANIMATIONS

* Review, Bug fixes and Sounds
- Fixed hand-pickup animation playing if the entity originated from inside a container (e.g. bag on the ground) or from inside ourselves (e.g. something in our own inventory)

* Fix/Change. Just log if AnimateEntityPickup is called with an entity that has no SpriteComponent.

* More explicit log message. Error log.

* Merge. Fix.
This commit is contained in:
Remie Richards
2021-02-03 22:07:13 +00:00
committed by GitHub
parent 861271ea44
commit d45835e863
21 changed files with 309 additions and 23 deletions

View File

@@ -2,8 +2,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Storage;
@@ -24,6 +26,7 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -36,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct, IAfterInteract
{
private const string LoggerName = "Storage";
@@ -44,6 +47,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
private readonly Dictionary<IEntity, int> _sizeCache = new();
private bool _occludesLight;
private bool _quickInsert; //Can insert storables by "attacking" them with the storage entity
private bool _areaInsert; //"Attacking" with the storage entity causes it to insert all nearby storables after a delay
private bool _storageInitialCalculated;
private int _storageUsed;
private int _storageCapacityMax;
@@ -184,7 +189,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
/// </summary>
/// <param name="player">The player to insert an entity from</param>
/// <returns>true if inserted, false otherwise</returns>
public bool PlayerInsertEntity(IEntity player)
public bool PlayerInsertHeldEntity(IEntity player)
{
EnsureInitialCalculated();
@@ -212,6 +217,24 @@ namespace Content.Server.GameObjects.Components.Items.Storage
return true;
}
/// <summary>
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(IEntity)"/>.
/// </summary>
/// <param name="player">The player to insert an entity with</param>
/// <returns>true if inserted, false otherwise</returns>
public bool PlayerInsertEntityInWorld(IEntity player, IEntity toInsert)
{
EnsureInitialCalculated();
if (!Insert(toInsert))
{
Owner.PopupMessage(player, "Can't insert.");
return false;
}
return true;
}
/// <summary>
/// Opens the storage UI for an entity
/// </summary>
@@ -343,6 +366,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
serializer.DataField(ref _storageCapacityMax, "capacity", 10000);
serializer.DataField(ref _occludesLight, "occludesLight", true);
serializer.DataField(ref _quickInsert, "quickInsert", false);
serializer.DataField(ref _areaInsert, "areaInsert", false);
serializer.DataField(this, x => x.StorageSoundCollection, "storageSoundCollection", string.Empty);
//serializer.DataField(ref StorageUsed, "used", 0);
}
@@ -418,7 +443,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
break;
}
PlayerInsertEntity(player);
PlayerInsertHeldEntity(player);
break;
}
@@ -449,7 +474,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
return false;
}
return PlayerInsertEntity(eventArgs.User);
return PlayerInsertHeldEntity(eventArgs.User);
}
/// <summary>
@@ -469,6 +494,97 @@ namespace Content.Server.GameObjects.Components.Items.Storage
((IUse) this).UseEntity(new UseEntityEventArgs { User = eventArgs.User });
}
/// <summary>
/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
/// arround a click.
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return false;
// Pick up all entities in a radius around the clicked location.
// The last half of the if is because carpets exist and this is terrible
if(_areaInsert && (eventArgs.Target == null || !eventArgs.Target.HasComponent<StorableComponent>()))
{
var validStorables = new List<IEntity>();
foreach (var entity in Owner.EntityManager.GetEntitiesInRange(eventArgs.ClickLocation, 1))
{
if (!entity.Transform.IsMapTransform
|| entity == eventArgs.User
|| !entity.HasComponent<StorableComponent>())
continue;
validStorables.Add(entity);
}
//If there's only one then let's be generous
if (validStorables.Count > 1)
{
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, 0.2f * validStorables.Count, CancellationToken.None, Owner)
{
BreakOnStun = true,
BreakOnDamage = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return true;
}
var successfullyInserted = new List<EntityUid>();
var successfullyInsertedPositions = new List<EntityCoordinates>();
foreach (var entity in validStorables)
{
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
if (!entity.Transform.IsMapTransform
|| entity == eventArgs.User
|| !entity.HasComponent<StorableComponent>())
continue;
var coords = entity.Transform.Coordinates;
if (PlayerInsertEntityInWorld(eventArgs.User, entity))
{
successfullyInserted.Add(entity.Uid);
successfullyInsertedPositions.Add(coords);
}
}
// If we picked up atleast one thing, play a sound and do a cool animation!
if (successfullyInserted.Count>0)
{
PlaySoundCollection(StorageSoundCollection);
SendNetworkMessage(
new AnimateInsertingEntitiesMessage(
successfullyInserted,
successfullyInsertedPositions
)
);
}
return true;
}
// Pick up the clicked entity
else if(_quickInsert)
{
if (eventArgs.Target == null
|| !eventArgs.Target.Transform.IsMapTransform
|| eventArgs.Target == eventArgs.User
|| !eventArgs.Target.HasComponent<StorableComponent>())
return false;
var position = eventArgs.Target.Transform.Coordinates;
if(PlayerInsertEntityInWorld(eventArgs.User, eventArgs.Target))
{
SendNetworkMessage(new AnimateInsertingEntitiesMessage(
new List<EntityUid>() { eventArgs.Target.Uid },
new List<EntityCoordinates>() { position }
));
return true;
}
return true;
}
return false;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
var storedEntities = StoredEntities?.ToList();