diff --git a/Content.Server/GameObjects/Components/Mobs/MindComponent.cs b/Content.Server/GameObjects/Components/Mobs/MindComponent.cs
index 72c6eab20b..76640dd2bf 100644
--- a/Content.Server/GameObjects/Components/Mobs/MindComponent.cs
+++ b/Content.Server/GameObjects/Components/Mobs/MindComponent.cs
@@ -1,6 +1,8 @@
#nullable enable
+using Content.Server.Commands.Observer;
using Content.Server.GameObjects.Components.Medical;
using Content.Server.GameObjects.Components.Observer;
+using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Content.Server.Utility;
@@ -29,7 +31,6 @@ namespace Content.Server.GameObjects.Components.Mobs
[RegisterComponent]
public class MindComponent : Component, IExamine
{
- private bool _showExamineInfo;
///
public override string Name => "Mind";
@@ -50,11 +51,13 @@ namespace Content.Server.GameObjects.Components.Mobs
/// Whether examining should show information about the mind or not.
///
[ViewVariables(VVAccess.ReadWrite)]
- public bool ShowExamineInfo
- {
- get => _showExamineInfo;
- set => _showExamineInfo = value;
- }
+ public bool ShowExamineInfo { get; set; }
+
+ ///
+ /// Whether the mind will be put on a ghost after this component is shutdown.
+ ///
+ [ViewVariables(VVAccess.ReadWrite)]
+ public bool GhostOnShutdown { get; set; }
[ViewVariables]
private BoundUserInterface? UserInterface =>
@@ -122,6 +125,10 @@ namespace Content.Server.GameObjects.Components.Mobs
{
base.Shutdown();
+ // Let's not create ghosts if not in the middle of the round.
+ if (IoCManager.Resolve().RunLevel != GameRunLevel.InRound)
+ return;
+
if (HasMind)
{
var visiting = Mind?.VisitingEntity;
@@ -134,7 +141,7 @@ namespace Content.Server.GameObjects.Components.Mobs
Mind!.TransferTo(visiting);
}
- else
+ else if(GhostOnShutdown)
{
var spawnPosition = Owner.Transform.Coordinates;
// Use a regular timer here because the entity has probably been deleted.
@@ -166,7 +173,8 @@ namespace Content.Server.GameObjects.Components.Mobs
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
- serializer.DataField(ref _showExamineInfo, "show_examine_info", false);
+ serializer.DataField(this, x => x.ShowExamineInfo, "showExamineInfo", false);
+ serializer.DataField(this, x => x.GhostOnShutdown, "ghostOnShutdown", true);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
diff --git a/Resources/Prototypes/Entities/Mobs/Player/human.yml b/Resources/Prototypes/Entities/Mobs/Player/human.yml
index e692fa9830..84f57d23b0 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/human.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/human.yml
@@ -7,7 +7,7 @@
drawdepth: Mobs
components:
- type: Mind
- show_examine_info: true
+ showExamineInfo: true
- type: Input
context: "human"
- type: Alerts