Fix some mispredict reconciliation issues. (#6319)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -548,9 +548,9 @@ namespace Content.Client.Damage
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{
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UpdateDamageVisuals(damageComponent, spriteComponent, damageData);
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}
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else if (component.TryGetData<List<string>>(DamageVisualizerKeys.DamageUpdateGroups, out List<string>? delta))
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else if (component.TryGetData(DamageVisualizerKeys.DamageUpdateGroups, out DamageVisualizerGroupData data))
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{
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UpdateDamageVisuals(delta, damageComponent, spriteComponent, damageData);
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UpdateDamageVisuals(data.GroupList, damageComponent, spriteComponent, damageData);
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}
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}
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