Fix some mispredict reconciliation issues. (#6319)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -76,7 +76,7 @@ internal class ClientAlertsSystem : AlertsSystem
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if (componentAlerts == null) return;
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//TODO: Do we really want to send alerts for non-attached entity?
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component.Alerts = componentAlerts;
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component.Alerts = new(componentAlerts);
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if (!CurControlled(component.Owner, _playerManager)) return;
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SyncAlerts?.Invoke(this, componentAlerts);
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