Update puddle stickiness (#16597)

This commit is contained in:
Slava0135
2023-06-03 22:34:43 +03:00
committed by GitHub
parent 10932cc384
commit d3f7a9e820
4 changed files with 45 additions and 34 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Slippery;
using Content.Shared.StepTrigger.Components;
using Content.Shared.StepTrigger.Systems;
@@ -39,9 +40,7 @@ namespace Content.Server.Chemistry.TileReactions
var slow = entityManager.EnsureComponent<SlowContactsComponent>(puddleUid);
var speedModifier = 1 - reagent.Viscosity;
slow.WalkSpeedModifier = speedModifier;
slow.SprintSpeedModifier = speedModifier;
entityManager.Dirty(slow);
entityManager.EntitySysManager.GetEntitySystem<SlowContactsSystem>().ChangeModifiers(puddleUid, speedModifier, slow);
return reactVolume;
}

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@@ -25,6 +25,8 @@ using Solution = Content.Shared.Chemistry.Components.Solution;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Server.Fluids.EntitySystems;
@@ -47,6 +49,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly TileFrictionController _tile = default!;
[Dependency] private readonly SlowContactsSystem _slowContacts = default!;
public static float PuddleVolume = 1000;
@@ -242,6 +245,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
_deletionQueue.Remove(uid);
UpdateSlip(uid, component, args.Solution);
UpdateSlow(uid, args.Solution);
UpdateEvaporation(uid, args.Solution);
UpdateAppearance(uid, component);
}
@@ -319,6 +323,26 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
}
}
private void UpdateSlow(EntityUid uid, Solution solution)
{
var maxViscosity = 0f;
foreach (var reagent in solution.Contents)
{
var reagentProto = _prototypeManager.Index<ReagentPrototype>(reagent.ReagentId);
maxViscosity = Math.Max(maxViscosity, reagentProto.Viscosity);
}
if (maxViscosity > 0)
{
var comp = EnsureComp<SlowContactsComponent>(uid);
var speed = 1 - maxViscosity;
_slowContacts.ChangeModifiers(uid, speed, comp);
}
else
{
RemComp<SlowContactsComponent>(uid);
}
}
private void HandlePuddleExamined(EntityUid uid, PuddleComponent component, ExaminedEvent args)
{
if (TryComp<StepTriggerComponent>(uid, out var slippery) && slippery.Active)

View File

@@ -1,32 +1,22 @@
using Content.Shared.Movement.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Components;
[NetworkedComponent, RegisterComponent]
public sealed class SlowContactsComponent : Component
[AutoGenerateComponentState]
[Access(typeof(SlowContactsSystem))]
public sealed partial class SlowContactsComponent : Component
{
[DataField("walkSpeedModifier")]
public float WalkSpeedModifier { get; set; } = 1.0f;
[DataField("walkSpeedModifier"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float WalkSpeedModifier = 1.0f;
[DataField("sprintSpeedModifier")]
public float SprintSpeedModifier { get; set; } = 1.0f;
[AutoNetworkedField]
[DataField("sprintSpeedModifier"), ViewVariables(VVAccess.ReadWrite)]
public float SprintSpeedModifier = 1.0f;
[DataField("ignoreWhitelist")]
public EntityWhitelist? IgnoreWhitelist;
}
[Serializable, NetSerializable]
public sealed class SlowContactsComponentState : ComponentState
{
public readonly float WalkSpeedModifier;
public readonly float SprintSpeedModifier;
public SlowContactsComponentState(float walkSpeedModifier, float sprintSpeedModifier)
{
WalkSpeedModifier = walkSpeedModifier;
SprintSpeedModifier = sprintSpeedModifier;
}
}

View File

@@ -1,5 +1,4 @@
using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
@@ -21,9 +20,6 @@ public sealed class SlowContactsSystem : EntitySystem
SubscribeLocalEvent<SlowContactsComponent, EndCollideEvent>(OnEntityExit);
SubscribeLocalEvent<SlowedByContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
SubscribeLocalEvent<SlowContactsComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<SlowContactsComponent, ComponentGetState>(OnGetState);
UpdatesAfter.Add(typeof(SharedPhysicsSystem));
}
@@ -46,18 +42,20 @@ public sealed class SlowContactsSystem : EntitySystem
_toUpdate.Clear();
}
private void OnGetState(EntityUid uid, SlowContactsComponent component, ref ComponentGetState args)
public void ChangeModifiers(EntityUid uid, float speed, SlowContactsComponent? component = null)
{
args.State = new SlowContactsComponentState(component.WalkSpeedModifier, component.SprintSpeedModifier);
ChangeModifiers(uid, speed, speed, component);
}
private void OnHandleState(EntityUid uid, SlowContactsComponent component, ref ComponentHandleState args)
public void ChangeModifiers(EntityUid uid, float walkSpeed, float sprintSpeed, SlowContactsComponent? component = null)
{
if (!Resolve(uid, ref component))
{
if (args.Current is not SlowContactsComponentState state)
return;
component.WalkSpeedModifier = state.WalkSpeedModifier;
component.SprintSpeedModifier = state.SprintSpeedModifier;
}
component.WalkSpeedModifier = walkSpeed;
component.SprintSpeedModifier = sprintSpeed;
Dirty(component);
}
private void MovementSpeedCheck(EntityUid uid, SlowedByContactComponent component, RefreshMovementSpeedModifiersEvent args)