Map System Code Refactor (#204)

* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.

Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796.
This commit is contained in:
Acruid
2019-04-20 16:20:18 -07:00
committed by Pieter-Jan Briers
parent 50f42d71a2
commit d3daa83b82
10 changed files with 77 additions and 60 deletions

View File

@@ -43,13 +43,13 @@ namespace Content.Client.GameObjects.EntitySystems
var grid = _mapManager.GetGrid(senderEnt.Transform.GridID);
var position = senderEnt.Transform.GridPosition;
var tileRef = grid.GetTile(position);
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TileId];
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
sprite.Visible = tileDef.IsSubFloor;
}
private void MapManagerOnTileChanged(object sender, TileChangedEventArgs e)
{
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridTile);
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
private void MapManagerOnGridChanged(object sender, GridChangedEventArgs e)
@@ -63,7 +63,7 @@ namespace Content.Client.GameObjects.EntitySystems
private void UpdateTile(IMapGrid grid, MapIndices position)
{
var tile = grid.GetTile(position);
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TileId];
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
{
var entity = snapGridComponent.Owner;

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@@ -5,6 +5,7 @@ using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
@@ -17,6 +18,7 @@ namespace Content.Client.Parallax
[Dependency] private readonly IParallaxManager _parallaxManager;
[Dependency] private readonly IEyeManager _eyeManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
public override bool AlwaysDirty => true;
@@ -49,7 +51,7 @@ namespace Content.Client.Parallax
}
var (sizeX, sizeY) = _parallaxTexture.Size;
var (posX, posY) = _eyeManager.ScreenToWorld(Vector2.Zero).ToWorld().Position;
var (posX, posY) = _eyeManager.ScreenToWorld(Vector2.Zero).ToWorld(_mapManager).Position;
var (ox, oy) = (Vector2i) new Vector2(-posX / Slowness, posY / Slowness);
ox = MathHelper.Mod(ox, sizeX);
oy = MathHelper.Mod(oy, sizeY);

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@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Materials;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Construction;
@@ -10,6 +7,7 @@ using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
@@ -22,6 +20,13 @@ namespace Content.Server.GameObjects.Components.Construction
{
public class ConstructorComponent : SharedConstructorComponent
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
@@ -36,11 +41,10 @@ namespace Content.Server.GameObjects.Components.Construction
void TryStartStructureConstruction(GridCoordinates loc, string prototypeName, Angle angle, int ack)
{
var protoMan = IoCManager.Resolve<IPrototypeManager>();
var prototype = protoMan.Index<ConstructionPrototype>(prototypeName);
var prototype = _prototypeManager.Index<ConstructionPrototype>(prototypeName);
var transform = Owner.GetComponent<ITransformComponent>();
if (!loc.InRange(transform.GridPosition, InteractionSystem.INTERACTION_RANGE))
var transform = Owner.Transform;
if (!loc.InRange(_mapManager, transform.GridPosition, InteractionSystem.INTERACTION_RANGE))
{
return;
}
@@ -75,20 +79,19 @@ namespace Content.Server.GameObjects.Components.Construction
}
// OK WE'RE GOOD CONSTRUCTION STARTED.
var entMgr = IoCManager.Resolve<IServerEntityManager>();
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play("/Audio/items/deconstruct.ogg", loc);
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/deconstruct.ogg", loc);
if (prototype.Stages.Count == 2)
{
// Exactly 2 stages, so don't make an intermediate frame.
var ent = entMgr.ForceSpawnEntityAt(prototype.Result, loc);
ent.GetComponent<ITransformComponent>().LocalRotation = angle;
var ent = _serverEntityManager.ForceSpawnEntityAt(prototype.Result, loc);
ent.Transform.LocalRotation = angle;
}
else
{
var frame = entMgr.ForceSpawnEntityAt("structureconstructionframe", loc);
var frame = _serverEntityManager.ForceSpawnEntityAt("structureconstructionframe", loc);
var construction = frame.GetComponent<ConstructionComponent>();
construction.Init(prototype);
frame.GetComponent<ITransformComponent>().LocalRotation = angle;
frame.Transform.LocalRotation = angle;
}
var msg = new AckStructureConstructionMessage(ack);

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@@ -13,6 +13,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
/// <summary>
@@ -20,19 +21,15 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
/// </summary>
public override string Name => "Crowbar";
public CrowbarComponent()
{
IoCManager.InjectDependencies(this);
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
var tile = eventArgs.ClickLocation.Grid.GetTile(eventArgs.ClickLocation);
var tileDef = (ContentTileDefinition) tile.TileDef;
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
var tile = mapGrid.GetTile(eventArgs.ClickLocation);
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (tileDef.CanCrowbar)
{
var underplating = _tileDefinitionManager["underplating"];
eventArgs.ClickLocation.Grid.SetTile(eventArgs.ClickLocation, underplating.TileId);
mapGrid.SetTile(eventArgs.ClickLocation, underplating.TileId);
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/crowbar.ogg", Owner);
}
}

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@@ -1,5 +1,4 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
@@ -16,6 +15,7 @@ using Robust.Shared.Serialization;
using System.Collections.Generic;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.ViewVariables;
using Content.Server.GameObjects.Components;
@@ -26,6 +26,12 @@ namespace Content.Server.GameObjects
/// </summary>
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
private Container storage;
private bool _storageInitialCalculated = false;
@@ -269,18 +275,17 @@ namespace Content.Server.GameObjects
case RemoveEntityMessage _:
{
_ensureInitialCalculated();
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var session = _playerManager.GetSessionByChannel(netChannel);
var playerentity = session.AttachedEntity;
var ourtransform = Owner.GetComponent<ITransformComponent>();
var playertransform = playerentity.GetComponent<ITransformComponent>();
if (playertransform.GridPosition.InRange(ourtransform.GridPosition, 2)
if (playertransform.GridPosition.InRange(_mapManager, ourtransform.GridPosition, 2)
&& (ourtransform.IsMapTransform || playertransform.ContainsEntity(ourtransform)))
{
var remove = (RemoveEntityMessage)message;
var entity = IoCManager.Resolve<IEntityManager>().GetEntity(remove.EntityUid);
var entity = _entityManager.GetEntity(remove.EntityUid);
if (entity != null && storage.Contains(entity))
{
Remove(entity);
@@ -300,8 +305,7 @@ namespace Content.Server.GameObjects
case CloseStorageUIMessage _:
{
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var session = _playerManager.GetSessionByChannel(netChannel);
UnsubscribeSession(session);
}

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@@ -1,22 +1,21 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Shared.Maths;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Serialization;
using Robust.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects;
using Robust.Shared.Interfaces.Map;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
public class MeleeWeaponComponent : Component, IAfterAttack
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
#pragma warning restore 649
public override string Name => "MeleeWeapon";
public int Damage = 1;
@@ -34,13 +33,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
{
var location = eventArgs.User.GetComponent<ITransformComponent>().GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToWorld().Position - location.ToWorld().Position);
var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(eventArgs.User.GetComponent<ITransformComponent>().GridPosition, Range, angle, ArcWidth);
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToWorld(_mapManager).Position - location.ToWorld(_mapManager).Position);
var entities = _serverEntityManager.GetEntitiesInArc(eventArgs.User.Transform.GridPosition, Range, angle, ArcWidth);
foreach (var entity in entities)
{
if (!entity.GetComponent<ITransformComponent>().IsMapTransform || entity == eventArgs.User)
if (!entity.Transform.IsMapTransform || entity == eventArgs.User)
continue;
if (entity.TryGetComponent(out DamageableComponent damagecomponent))

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@@ -12,6 +12,8 @@ using Robust.Shared.Map;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
@@ -138,6 +140,10 @@ namespace Content.Server.GameObjects.EntitySystems
/// </summary>
public class InteractionSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
public const float INTERACTION_RANGE = 2;
public const float INTERACTION_RANGE_SQUARED = INTERACTION_RANGE * INTERACTION_RANGE;
@@ -158,7 +164,7 @@ namespace Content.Server.GameObjects.EntitySystems
if(playerEnt == null || !playerEnt.IsValid())
return;
if (!playerEnt.Transform.GridPosition.InRange(used.Transform.GridPosition, INTERACTION_RANGE))
if (!playerEnt.Transform.GridPosition.InRange(_mapManager, used.Transform.GridPosition, INTERACTION_RANGE))
return;
var activateMsg = new ActivateInWorldMessage(playerEnt, used);
@@ -175,7 +181,7 @@ namespace Content.Server.GameObjects.EntitySystems
private void HandleUseItemInHand(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
// client sanitization
if(!coords.IsValidLocation())
if(!_mapManager.GridExists(coords.GridID))
{
Logger.InfoS("system.interaction", $"Invalid Coordinates: client={session}, coords={coords}");
return;
@@ -202,7 +208,7 @@ namespace Content.Server.GameObjects.EntitySystems
return;
}
//Verify player is on the same map as the entity he clicked on
else if (coordinates.MapID != playerTransform.MapID)
else if (_mapManager.GetGrid(coordinates.GridID).ParentMap.Index != playerTransform.MapID)
{
Logger.Warning(string.Format("Player named {0} clicked on a map he isn't located on", player.Name));
return;

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@@ -12,6 +12,7 @@ using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -22,6 +23,10 @@ namespace Content.Server.GameObjects.EntitySystems
{
internal class HandsSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
/// <inheritdoc />
@@ -105,7 +110,7 @@ namespace Content.Server.GameObjects.EntitySystems
handsComp.SwapHands();
}
private static void HandleDrop(ICommonSession session, GridCoordinates coords, EntityUid uid)
private void HandleDrop(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
var ent = ((IPlayerSession) session).AttachedEntity;
@@ -129,7 +134,7 @@ namespace Content.Server.GameObjects.EntitySystems
handsComp.ActivateItem();
}
private static void HandleThrowItem(ICommonSession session, GridCoordinates coords, EntityUid uid)
private void HandleThrowItem(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
var plyEnt = ((IPlayerSession)session).AttachedEntity;
@@ -173,7 +178,7 @@ namespace Content.Server.GameObjects.EntitySystems
projComp.IgnoreEntity(plyEnt);
var transform = plyEnt.Transform;
var dirVec = (coords.ToWorld().Position - transform.WorldPosition).Normalized;
var dirVec = (coords.ToWorld(_mapManager).Position - transform.WorldPosition).Normalized;
if (!throwEnt.TryGetComponent(out PhysicsComponent physComp))
{

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@@ -15,6 +15,7 @@ using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -27,10 +28,10 @@ namespace Content.Server.GameObjects.EntitySystems
internal class MoverSystem : EntitySystem
{
#pragma warning disable 649
[Dependency]
private IPauseManager _pauseManager;
[Dependency]
private IPrototypeManager _prototypeManager;
[Dependency] private readonly IPauseManager _pauseManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private AudioSystem _audioSystem;
@@ -42,8 +43,6 @@ namespace Content.Server.GameObjects.EntitySystems
/// <inheritdoc />
public override void Initialize()
{
IoCManager.InjectDependencies(this);
EntityQuery = new TypeEntityQuery(typeof(PlayerInputMoverComponent));
var moveUpCmdHandler = InputCmdHandler.FromDelegate(
@@ -135,7 +134,7 @@ namespace Content.Server.GameObjects.EntitySystems
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
// Handle footsteps.
var distance = transform.GridPosition.Distance(mover.LastPosition);
var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
mover.StepSoundDistance += distance;
mover.LastPosition = transform.GridPosition;
float distanceNeeded;
@@ -191,13 +190,13 @@ namespace Content.Server.GameObjects.EntitySystems
private void PlayFootstepSound(GridCoordinates coordinates)
{
// Step one: figure out sound collection prototype.
var grid = coordinates.Grid;
var grid = _mapManager.GetGrid(coordinates.GridID);
var tile = grid.GetTile(coordinates);
// If the coordinates have a catwalk, it's always catwalk.
string soundCollectionName;
var catwalk = false;
foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridTile, SnapGridOffset.Center))
foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center))
{
if (maybeCatwalk.Owner.HasComponent<CatwalkComponent>())
{
@@ -214,7 +213,7 @@ namespace Content.Server.GameObjects.EntitySystems
else
{
// Walking on a tile.
var def = (ContentTileDefinition)tile.TileDef;
var def = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (def.FootstepSounds == null)
{
// Nothing to play, oh well.

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@@ -43,4 +43,6 @@
- toggleready
- spawn
- delete
- tp
- tpgrid
CanViewVar: true