Zombie virus delayed from 20-30 minutes from rule start. (#16346)
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@@ -232,7 +232,8 @@ namespace Content.Server.Zombies
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}
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RemComp<HandsComponent>(target);
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// No longer waiting to become a zombie:
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RemComp<PendingZombieComponent>(target);
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// Requires deferral because this is (probably) the event which called ZombifyEntity in the first place.
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RemCompDeferred<PendingZombieComponent>(target);
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//zombie gamemode stuff
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RaiseLocalEvent(new EntityZombifiedEvent(target));
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