Zombie virus delayed from 20-30 minutes from rule start. (#16346)

This commit is contained in:
Tom Leys
2023-05-16 17:59:39 +12:00
committed by GitHub
parent 10348fe11d
commit d3b6bb62c0
8 changed files with 120 additions and 19 deletions

View File

@@ -14,8 +14,7 @@ public sealed class PendingZombieComponent : Component
{
DamageDict = new ()
{
{ "Blunt", 0.5 },
{ "Cellular", 0.2 },
{ "Blunt", 0.8 },
{ "Toxin", 0.2 },
}
};
@@ -23,7 +22,37 @@ public sealed class PendingZombieComponent : Component
[DataField("nextTick", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextTick;
// Scales damage over time.
[DataField("infectedSecs")]
/// <summary>
/// Scales damage over time.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("infectedSecs")]
public int InfectedSecs;
/// <summary>
/// Number of seconds that a typical infection will last before the player is totally overwhelmed with damage and
/// dies.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxInfectionLength")]
public float MaxInfectionLength = 120f;
/// <summary>
/// Infection warnings are shown as popups, times are in seconds.
/// -ve times shown to initial zombies (once timer counts from -ve to 0 the infection starts)
/// +ve warnings are in seconds after being bitten
/// </summary>
[DataField("infectionWarnings")]
public Dictionary<int, string> InfectionWarnings = new()
{
{-45, "zombie-infection-warning"},
{-30, "zombie-infection-warning"},
{10, "zombie-infection-underway"},
{25, "zombie-infection-underway"},
};
/// <summary>
/// A minimum multiplier applied to Damage once you are in crit to get you dead and ready for your next life
/// as fast as possible.
/// </summary>
[DataField("minimumCritMultiplier")]
public float MinimumCritMultiplier = 10;
}