Radio jammer update! (#25912)
* Added selectable power level to radio jammer * Cleaned up OnGetVerb * Settings are now stored in the .yml file. Simplified stuff a lot! * Minor fixes! * Small little baby fix :) * Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location. * Minor code cleanup * Changed byte -> int * Update sprite * Fixed licence * Added power LED that changes if the jammer is on low power. * Removed tabs * Changed github link to the commit * Changed all the RemComp to RemComDeferred * Moved NetworkedComponent to shared * Changed radio jammer textures back with minor edits * Added a space because it was annoying me * Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :) * Removed useless comment * Cleaned up code that updates the range of tracking devices. * Fixed client namespace and removed newline * Cleaned up ChangeLEDState and ChangeChargeLevel. * Added comments * Read only * Fixed another comment * Locked in * Made server inherit shared * Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs * Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs * review fixes --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
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78
Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
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using Content.Shared.Popups;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Verbs;
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using Content.Shared.RadioJammer;
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namespace Content.Shared.Radio.EntitySystems;
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public abstract class SharedJammerSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadioJammerComponent, GetVerbsEvent<Verb>>(OnGetVerb);
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}
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private void OnGetVerb(Entity<RadioJammerComponent> entity, ref GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var user = args.User;
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byte index = 0;
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foreach (var setting in entity.Comp.Settings)
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{
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// This is because Act wont work with index.
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// Needs it to be saved in the loop.
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var currIndex = index;
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var verb = new Verb
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{
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Priority = currIndex,
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Category = VerbCategory.PowerLevel,
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Disabled = entity.Comp.SelectedPowerLevel == currIndex,
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Act = () =>
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{
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entity.Comp.SelectedPowerLevel = currIndex;
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if (TryComp<DeviceNetworkJammerComponent>(entity.Owner, out var jammerComp))
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{
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// This is a little sketcy but only way to do it.
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jammerComp.Range = GetCurrentRange(entity.Comp);
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Dirty(entity.Owner, jammerComp);
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}
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Popup.PopupPredicted(Loc.GetString(setting.Message), user, user);
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},
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Text = Loc.GetString(setting.Name),
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};
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args.Verbs.Add(verb);
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index++;
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}
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}
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public float GetCurrentWattage(RadioJammerComponent jammer)
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{
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return jammer.Settings[jammer.SelectedPowerLevel].Wattage;
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}
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public float GetCurrentRange(RadioJammerComponent jammer)
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{
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return jammer.Settings[jammer.SelectedPowerLevel].Range;
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}
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protected void ChangeLEDState(bool isLEDOn, EntityUid uid,
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AppearanceComponent? appearance = null)
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{
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_appearance.SetData(uid, RadioJammerVisuals.LEDOn, isLEDOn, appearance);
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}
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protected void ChangeChargeLevel(RadioJammerChargeLevel chargeLevel, EntityUid uid,
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AppearanceComponent? appearance = null)
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{
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_appearance.SetData(uid, RadioJammerVisuals.ChargeLevel, chargeLevel, appearance);
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}
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}
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