Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
This commit is contained in:
committed by
GitHub
parent
15fb554c28
commit
d3a611164b
12
Content.Shared/GameWindow/RequestWindowAttentionEvent.cs
Normal file
12
Content.Shared/GameWindow/RequestWindowAttentionEvent.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameWindow
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class RequestWindowAttentionEvent : EntityEventArgs
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user