Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
This commit is contained in:
committed by
GitHub
parent
15fb554c28
commit
d3a611164b
@@ -30,7 +30,6 @@ namespace Content.Server.StationEvents
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly IServerNetManager _netManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameTicker _gameTicker = default!;
|
||||
[Dependency] private readonly IConGroupController _conGroupController = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
@@ -214,7 +213,7 @@ namespace Content.Server.StationEvents
|
||||
}
|
||||
|
||||
// Stop events from happening in lobby and force active event to end if the round ends
|
||||
if (_gameTicker.RunLevel != GameRunLevel.InRound)
|
||||
if (Get<GameTicker>().RunLevel != GameRunLevel.InRound)
|
||||
{
|
||||
if (CurrentEvent != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user