Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -30,7 +30,6 @@ namespace Content.Server.StationEvents
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IConGroupController _conGroupController = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
@@ -214,7 +213,7 @@ namespace Content.Server.StationEvents
}
// Stop events from happening in lobby and force active event to end if the round ends
if (_gameTicker.RunLevel != GameRunLevel.InRound)
if (Get<GameTicker>().RunLevel != GameRunLevel.InRound)
{
if (CurrentEvent != null)
{