Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -0,0 +1,26 @@
using Content.Server.GameTicking;
using Content.Server.Spawners.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Spawners.EntitySystems
{
[UsedImplicitly]
public class ConditionalSpawnerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GameRuleAddedEvent>(OnRuleAdded);
}
private void OnRuleAdded(GameRuleAddedEvent args)
{
foreach (var spawner in ComponentManager.EntityQuery<ConditionalSpawnerComponent>())
{
spawner.RuleAdded(args);
}
}
}
}