Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -77,7 +77,7 @@ namespace Content.Server.Mind.Components
base.Shutdown();
// Let's not create ghosts if not in the middle of the round.
if (IoCManager.Resolve<IGameTicker>().RunLevel != GameRunLevel.InRound)
if (EntitySystem.Get<GameTicker>().RunLevel != GameRunLevel.InRound)
return;
if (HasMind)
@@ -104,7 +104,7 @@ namespace Content.Server.Mind.Components
var gridId = spawnPosition.GetGridId(Owner.EntityManager);
if (gridId == GridId.Invalid || !mapMan.GridExists(gridId))
{
spawnPosition = IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
spawnPosition = EntitySystem.Get<GameTicker>().GetObserverSpawnPoint();
}
var ghost = Owner.EntityManager.SpawnEntity("MobObserver", spawnPosition);