Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -14,7 +14,6 @@ namespace Content.Server.Ghost.Components
public class GhostOnMoveComponent : Component, IRelayMoveInput, IGhostOnMove
{
public override string Name => "GhostOnMove";
[Dependency] private readonly IGameTicker _gameTicker = default!;
[DataField("canReturn")] public bool CanReturn { get; set; } = true;
@@ -24,7 +23,7 @@ namespace Content.Server.Ghost.Components
if (Owner.HasComponent<VisitingMindComponent>()) return;
if (!Owner.TryGetComponent(out MindComponent? mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
_gameTicker.OnGhostAttempt(mind.Mind!, CanReturn);
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind.Mind!, CanReturn);
}
}
}