Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -14,7 +14,6 @@ namespace Content.Server.Ghost.Components
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public class GhostOnMoveComponent : Component, IRelayMoveInput, IGhostOnMove
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{
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public override string Name => "GhostOnMove";
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[DataField("canReturn")] public bool CanReturn { get; set; } = true;
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@@ -24,7 +23,7 @@ namespace Content.Server.Ghost.Components
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if (Owner.HasComponent<VisitingMindComponent>()) return;
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if (!Owner.TryGetComponent(out MindComponent? mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
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_gameTicker.OnGhostAttempt(mind.Mind!, CanReturn);
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EntitySystem.Get<GameTicker>().OnGhostAttempt(mind.Mind!, CanReturn);
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}
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}
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}
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