Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -14,7 +14,6 @@ using Content.Server.Notification.Managers;
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using Content.Server.PDA.Managers;
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using Content.Server.Preferences.Managers;
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using Content.Server.Sandbox;
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using Content.Server.Shell;
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using Content.Server.Speech;
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using Content.Server.Voting.Managers;
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using Content.Shared.Actions;
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@@ -31,9 +30,7 @@ namespace Content.Server.Entry
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{
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public class EntryPoint : GameServer
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{
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private IGameTicker _gameTicker = default!;
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private EuiManager _euiManager = default!;
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private StatusShell _statusShell = default!;
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private IVoteManager _voteManager = default!;
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/// <inheritdoc />
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@@ -60,7 +57,6 @@ namespace Content.Server.Entry
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IoCManager.BuildGraph();
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_gameTicker = IoCManager.Resolve<IGameTicker>();
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_euiManager = IoCManager.Resolve<EuiManager>();
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_voteManager = IoCManager.Resolve<IVoteManager>();
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@@ -69,8 +65,6 @@ namespace Content.Server.Entry
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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_statusShell = new StatusShell();
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var logManager = IoCManager.Resolve<ILogManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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logManager.GetSawmill("db.ef").Level = LogLevel.Info;
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@@ -79,7 +73,6 @@ namespace Content.Server.Entry
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IoCManager.Resolve<IServerDbManager>().Init();
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IoCManager.Resolve<IServerPreferencesManager>().Init();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<IAccentManager>().Initialize();
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_voteManager.Initialize();
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}
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@@ -89,7 +82,7 @@ namespace Content.Server.Entry
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base.PostInit();
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IoCManager.Resolve<IHolidayManager>().Initialize();
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_gameTicker.Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<RecipeManager>().Initialize();
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IoCManager.Resolve<AlertManager>().Initialize();
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IoCManager.Resolve<ActionManager>().Initialize();
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@@ -99,6 +92,8 @@ namespace Content.Server.Entry
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IoCManager.Resolve<IAdminManager>().Initialize();
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IoCManager.Resolve<INpcBehaviorManager>().Initialize();
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_euiManager.Initialize();
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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@@ -107,11 +102,6 @@ namespace Content.Server.Entry
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switch (level)
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{
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case ModUpdateLevel.PreEngine:
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{
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_gameTicker.Update(frameEventArgs);
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break;
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}
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case ModUpdateLevel.PostEngine:
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{
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_euiManager.SendUpdates();
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