Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -46,7 +46,7 @@ namespace Content.Server.AI.Components
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if (StartingGearPrototype != null)
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{
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var gameTicker = IoCManager.Resolve<IGameTicker>();
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var gameTicker = EntitySystem.Get<GameTicker>();
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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var startingGear = protoManager.Index<StartingGearPrototype>(StartingGearPrototype);
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