Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -1,6 +1,7 @@
using System.Threading.Tasks;
using Content.Server.GameTicking;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests
@@ -15,7 +16,7 @@ namespace Content.IntegrationTests.Tests
server.Post(() =>
{
IoCManager.Resolve<IGameTicker>().RestartRound();
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().RestartRound();
});
await RunTicksSync(client, server, 10);