Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -1,6 +1,7 @@
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using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests
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@@ -15,7 +16,7 @@ namespace Content.IntegrationTests.Tests
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server.Post(() =>
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{
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IoCManager.Resolve<IGameTicker>().RestartRound();
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().RestartRound();
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});
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await RunTicksSync(client, server, 10);
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