Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -3,6 +3,7 @@ using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.GameRules
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@@ -25,7 +26,7 @@ namespace Content.IntegrationTests.Tests.GameRules
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await server.WaitIdleAsync();
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var sGameTicker = server.ResolveDependency<IGameTicker>();
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var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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RuleMaxTimeRestart maxTimeRule = null;
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