Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
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@@ -9,6 +9,7 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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@@ -22,7 +23,6 @@ namespace Content.Client.LateJoin
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IClientGameTicker _gameTicker = default!;
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public event Action<string>? SelectedId;
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@@ -34,6 +34,8 @@ namespace Content.Client.LateJoin
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MinSize = SetSize = (360, 560);
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IoCManager.InjectDependencies(this);
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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Title = Loc.GetString("Late Join");
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var jobList = new VBoxContainer();
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@@ -131,7 +133,7 @@ namespace Content.Client.LateJoin
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SelectedId?.Invoke(jobButton.JobId);
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};
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if (!_gameTicker.JobsAvailable.Contains(job.ID))
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if (!gameTicker.JobsAvailable.Contains(job.ID))
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{
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jobButton.Disabled = true;
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}
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@@ -147,7 +149,7 @@ namespace Content.Client.LateJoin
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Close();
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};
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_gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
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gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
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}
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private void JobsAvailableUpdated(IReadOnlyList<string> jobs)
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@@ -164,7 +166,7 @@ namespace Content.Client.LateJoin
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if (disposing)
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{
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_gameTicker.LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
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EntitySystem.Get<ClientGameTicker>().LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
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_jobButtons.Clear();
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_jobCategories.Clear();
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}
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