Turns GameTicker into an EntitySystem. (#4197)

* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
This commit is contained in:
Vera Aguilera Puerto
2021-06-20 10:09:24 +02:00
committed by GitHub
parent 15fb554c28
commit d3a611164b
81 changed files with 1711 additions and 1990 deletions

View File

@@ -26,7 +26,6 @@ namespace Content.Client.Audio
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly IClientGameTicker _clientGameTicker = default!;
private SoundCollectionPrototype _ambientCollection = default!;
@@ -50,7 +49,7 @@ namespace Content.Client.Audio
_client.PlayerJoinedServer += OnJoin;
_client.PlayerLeaveServer += OnLeave;
_clientGameTicker.LobbyStatusUpdated += LobbySongReceived;
Get<ClientGameTicker>().LobbyStatusUpdated += LobbySongReceived;
}
public override void Shutdown()
@@ -62,7 +61,7 @@ namespace Content.Client.Audio
_client.PlayerJoinedServer -= OnJoin;
_client.PlayerLeaveServer -= OnLeave;
_clientGameTicker.LobbyStatusUpdated -= LobbySongReceived;
Get<ClientGameTicker>().LobbyStatusUpdated -= LobbySongReceived;
EndAmbience();
EndLobbyMusic();
@@ -167,7 +166,7 @@ namespace Content.Client.Audio
private void StartLobbyMusic()
{
EndLobbyMusic();
var file = _clientGameTicker.LobbySong;
var file = Get<ClientGameTicker>().LobbySong;
if (file == null) // We have not received the lobby song yet.
{
return;