Container light occlusion (#687)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
155
Content.IntegrationTests/Tests/ContainerOcclusionTest.cs
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155
Content.IntegrationTests/Tests/ContainerOcclusionTest.cs
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
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{
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public class ContainerOcclusionTest : ContentIntegrationTest
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{
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private const string ExtraPrototypes = @"
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- type: entity
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id: ContainerOcclusionA
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components:
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- type: EntityStorage
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occludesLight: true
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- type: entity
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id: ContainerOcclusionB
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components:
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- type: EntityStorage
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showContents: true
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occludesLight: false
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- type: entity
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id: ContainerOcclusionDummy
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components:
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- type: Sprite
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- type: PointLight
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";
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private async Task<(ClientIntegrationInstance c, ServerIntegrationInstance s)> Start()
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{
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var optsServer = new ServerIntegrationOptions {ExtraPrototypes = ExtraPrototypes};
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var optsClient = new ClientIntegrationOptions {ExtraPrototypes = ExtraPrototypes};
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var (c, s) = await StartConnectedServerDummyTickerClientPair(optsClient, optsServer);
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s.Post(() =>
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{
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IoCManager.Resolve<IPlayerManager>()
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.GetAllPlayers().Single()
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.JoinGame();
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var mapMan = IoCManager.Resolve<IMapManager>();
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mapMan.CreateMap(new MapId(1));
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});
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return (c, s);
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}
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[Test]
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public async Task TestA()
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{
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var (c, s) = await Start();
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EntityUid dummyUid = default;
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s.Post(() =>
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{
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var pos = new MapCoordinates(Vector2.Zero, new MapId(1));
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var ent = IoCManager.Resolve<IEntityManager>();
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var container = ent.SpawnEntity("ContainerOcclusionA", pos);
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var dummy = ent.SpawnEntity("ContainerOcclusionDummy", pos);
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dummyUid = dummy.Uid;
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container.GetComponent<EntityStorageComponent>().Insert(dummy);
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});
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await RunTicksSync(c, s, 5);
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c.Assert(() =>
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{
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var dummy = IoCManager.Resolve<IEntityManager>().GetEntity(dummyUid);
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var sprite = dummy.GetComponent<SpriteComponent>();
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var light = dummy.GetComponent<PointLightComponent>();
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Assert.True(sprite.ContainerOccluded);
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Assert.True(light.ContainerOccluded);
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});
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await Task.WhenAll(c.WaitIdleAsync(), s.WaitIdleAsync());
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}
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[Test]
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public async Task TestB()
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{
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var (c, s) = await Start();
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EntityUid dummyUid = default;
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s.Post(() =>
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{
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var pos = new MapCoordinates(Vector2.Zero, new MapId(1));
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var ent = IoCManager.Resolve<IEntityManager>();
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var container = ent.SpawnEntity("ContainerOcclusionB", pos);
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var dummy = ent.SpawnEntity("ContainerOcclusionDummy", pos);
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dummyUid = dummy.Uid;
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container.GetComponent<EntityStorageComponent>().Insert(dummy);
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});
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await RunTicksSync(c, s, 5);
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c.Assert(() =>
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{
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var dummy = IoCManager.Resolve<IEntityManager>().GetEntity(dummyUid);
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var sprite = dummy.GetComponent<SpriteComponent>();
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var light = dummy.GetComponent<PointLightComponent>();
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Assert.False(sprite.ContainerOccluded);
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Assert.False(light.ContainerOccluded);
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});
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await Task.WhenAll(c.WaitIdleAsync(), s.WaitIdleAsync());
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}
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[Test]
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public async Task TestAb()
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{
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var (c, s) = await Start();
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EntityUid dummyUid = default;
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s.Post(() =>
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{
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var pos = new MapCoordinates(Vector2.Zero, new MapId(1));
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var ent = IoCManager.Resolve<IEntityManager>();
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var containerA = ent.SpawnEntity("ContainerOcclusionA", pos);
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var containerB = ent.SpawnEntity("ContainerOcclusionB", pos);
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var dummy = ent.SpawnEntity("ContainerOcclusionDummy", pos);
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dummyUid = dummy.Uid;
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containerA.GetComponent<EntityStorageComponent>().Insert(containerB);
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containerB.GetComponent<EntityStorageComponent>().Insert(dummy);
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});
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await RunTicksSync(c, s, 5);
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c.Assert(() =>
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{
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var dummy = IoCManager.Resolve<IEntityManager>().GetEntity(dummyUid);
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var sprite = dummy.GetComponent<SpriteComponent>();
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var light = dummy.GetComponent<PointLightComponent>();
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Assert.True(sprite.ContainerOccluded);
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Assert.True(light.ContainerOccluded);
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});
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await Task.WhenAll(c.WaitIdleAsync(), s.WaitIdleAsync());
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}
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}
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}
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