Relocate SetOutfit method to ServerClothingSystem and LEC setoutfit command. (#38391)

* that'll do

* requested changes.

* missed this.
This commit is contained in:
Kyle Tyo
2025-06-18 19:50:10 -04:00
committed by GitHub
parent 15dc69641b
commit d36a45a57f
7 changed files with 138 additions and 133 deletions

View File

@@ -1,36 +1,22 @@
using Content.Server.Administration.UI;
using Content.Server.Clothing.Systems;
using Content.Server.EUI;
using Content.Server.Hands.Systems;
using Content.Server.Preferences.Managers;
using Content.Shared.Access.Components;
using Content.Shared.Administration;
using Content.Shared.Clothing;
using Content.Shared.Hands.Components;
using Content.Shared.Humanoid;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Content.Shared.Station;
using Robust.Shared.Console;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public sealed class SetOutfitCommand : IConsoleCommand
public sealed class SetOutfitCommand : LocalizedEntityCommands
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly OutfitSystem _outfitSystem = default!;
public string Command => "setoutfit";
public override string Command => "setoutfit";
public override string Description => Loc.GetString("cmd-setoutfit-desc", ("requiredComponent", nameof(InventoryComponent)));
public string Description => Loc.GetString("set-outfit-command-description", ("requiredComponent", nameof(InventoryComponent)));
public string Help => Loc.GetString("set-outfit-command-help-text", ("command", Command));
public void Execute(IConsoleShell shell, string argStr, string[] args)
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
@@ -46,13 +32,13 @@ namespace Content.Server.Administration.Commands
var nent = new NetEntity(entInt);
if (!_entities.TryGetEntity(nent, out var target))
if (!EntityManager.TryGetEntity(nent, out var target))
{
shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
return;
}
if (!_entities.HasComponent<InventoryComponent>(target))
if (!EntityManager.HasComponent<InventoryComponent>(target))
{
shell.WriteLine(Loc.GetString("shell-target-entity-does-not-have-message", ("missing", "inventory")));
return;
@@ -62,109 +48,17 @@ namespace Content.Server.Administration.Commands
{
if (shell.Player is not { } player)
{
shell.WriteError(Loc.GetString("set-outfit-command-is-not-player-error"));
shell.WriteError(Loc.GetString("cmd-setoutfit-is-not-player-error"));
return;
}
var eui = IoCManager.Resolve<EuiManager>();
var ui = new SetOutfitEui(nent);
eui.OpenEui(ui, player);
_euiManager.OpenEui(ui, player);
return;
}
if (!SetOutfit(target.Value, args[1], _entities))
shell.WriteLine(Loc.GetString("set-outfit-command-invalid-outfit-id-error"));
}
public static bool SetOutfit(EntityUid target, string gear, IEntityManager entityManager, Action<EntityUid, EntityUid>? onEquipped = null)
{
if (!entityManager.TryGetComponent(target, out InventoryComponent? inventoryComponent))
return false;
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
if (!prototypeManager.TryIndex<StartingGearPrototype>(gear, out var startingGear))
return false;
HumanoidCharacterProfile? profile = null;
ICommonSession? session = null;
// Check if we are setting the outfit of a player to respect the preferences
if (entityManager.TryGetComponent(target, out ActorComponent? actorComponent))
{
session = actorComponent.PlayerSession;
var userId = actorComponent.PlayerSession.UserId;
var preferencesManager = IoCManager.Resolve<IServerPreferencesManager>();
var prefs = preferencesManager.GetPreferences(userId);
profile = prefs.SelectedCharacter as HumanoidCharacterProfile;
}
var invSystem = entityManager.System<InventorySystem>();
if (invSystem.TryGetSlots(target, out var slots))
{
foreach (var slot in slots)
{
invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent);
var gearStr = ((IEquipmentLoadout) startingGear).GetGear(slot.Name);
if (gearStr == string.Empty)
{
continue;
}
var equipmentEntity = entityManager.SpawnEntity(gearStr, entityManager.GetComponent<TransformComponent>(target).Coordinates);
if (slot.Name == "id" &&
entityManager.TryGetComponent(equipmentEntity, out PdaComponent? pdaComponent) &&
entityManager.TryGetComponent<IdCardComponent>(pdaComponent.ContainedId, out var id))
{
id.FullName = entityManager.GetComponent<MetaDataComponent>(target).EntityName;
}
invSystem.TryEquip(target, equipmentEntity, slot.Name, silent: true, force: true, inventory: inventoryComponent);
onEquipped?.Invoke(target, equipmentEntity);
}
}
if (entityManager.TryGetComponent(target, out HandsComponent? handsComponent))
{
var handsSystem = entityManager.System<HandsSystem>();
var coords = entityManager.GetComponent<TransformComponent>(target).Coordinates;
foreach (var prototype in startingGear.Inhand)
{
var inhandEntity = entityManager.SpawnEntity(prototype, coords);
handsSystem.TryPickup(target, inhandEntity, checkActionBlocker: false, handsComp: handsComponent);
}
}
// See if this starting gear is associated with a job
var jobs = prototypeManager.EnumeratePrototypes<JobPrototype>();
foreach (var job in jobs)
{
if (job.StartingGear != gear)
continue;
var jobProtoId = LoadoutSystem.GetJobPrototype(job.ID);
if (!prototypeManager.TryIndex<RoleLoadoutPrototype>(jobProtoId, out var jobProto))
break;
// Don't require a player, so this works on Urists
profile ??= entityManager.TryGetComponent<HumanoidAppearanceComponent>(target, out var comp)
? HumanoidCharacterProfile.DefaultWithSpecies(comp.Species)
: new HumanoidCharacterProfile();
// Try to get the user's existing loadout for the role
profile.Loadouts.TryGetValue(jobProtoId, out var roleLoadout);
if (roleLoadout == null)
{
// If they don't have a loadout for the role, make a default one
roleLoadout = new RoleLoadout(jobProtoId);
roleLoadout.SetDefault(profile, session, prototypeManager);
}
// Equip the target with the job loadout
var stationSpawning = entityManager.System<SharedStationSpawningSystem>();
stationSpawning.EquipRoleLoadout(target, roleLoadout, jobProto);
}
return true;
if (!_outfitSystem.SetOutfit(target.Value, args[1]))
shell.WriteLine(Loc.GetString("cmd-setoutfit-invalid-outfit-id-error"));
}
}
}

View File

@@ -1,9 +1,9 @@
using Content.Server.Administration.Commands;
using Content.Server.Antag;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Zombies;
using Content.Shared.Administration;
using Content.Server.Clothing.Systems;
using Content.Shared.Database;
using Content.Shared.Humanoid;
using Content.Shared.Mind.Components;
@@ -20,6 +20,7 @@ public sealed partial class AdminVerbSystem
[Dependency] private readonly AntagSelectionSystem _antag = default!;
[Dependency] private readonly ZombieSystem _zombie = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly OutfitSystem _outfit = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string DefaultTraitorRule = "Traitor";
@@ -126,7 +127,7 @@ public sealed partial class AdminVerbSystem
Act = () =>
{
// pirates just get an outfit because they don't really have logic associated with them
SetOutfitCommand.SetOutfit(args.Target, PirateGearId, EntityManager);
_outfit.SetOutfit(args.Target, PirateGearId);
},
Impact = LogImpact.High,
Message = string.Join(": ", pirateName, Loc.GetString("admin-verb-make-pirate")),

View File

@@ -1,10 +1,10 @@
using System.Threading;
using Content.Server.Administration.Commands;
using Content.Server.Administration.Components;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Clothing.Systems;
using Content.Server.Electrocution;
using Content.Server.Explosion.EntitySystems;
using Content.Server.GhostKick;
@@ -42,7 +42,6 @@ using Content.Shared.Slippery;
using Content.Shared.Tabletop.Components;
using Content.Shared.Tools.Systems;
using Content.Shared.Verbs;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
@@ -80,6 +79,7 @@ public sealed partial class AdminVerbSystem
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly SuperBonkSystem _superBonkSystem = default!;
[Dependency] private readonly SlipperySystem _slipperySystem = default!;
[Dependency] private readonly OutfitSystem _outfitSystem = default!;
// All smite verbs have names so invokeverb works.
private void AddSmiteVerbs(GetVerbsEvent<Verb> args)
@@ -587,7 +587,7 @@ public sealed partial class AdminVerbSystem
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Uniforms/Jumpskirt/janimaid.rsi"), "icon"),
Act = () =>
{
SetOutfitCommand.SetOutfit(args.Target, "JanitorMaidGear", EntityManager, (_, clothing) =>
_outfitSystem.SetOutfit(args.Target, "JanitorMaidGear", (_, clothing) =>
{
if (HasComp<ClothingComponent>(clothing))
EnsureComp<UnremoveableComponent>(clothing);

View File

@@ -0,0 +1,109 @@
using Content.Server.Hands.Systems;
using Content.Server.Preferences.Managers;
using Content.Shared.Access.Components;
using Content.Shared.Clothing;
using Content.Shared.Hands.Components;
using Content.Shared.Humanoid;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Content.Shared.Station;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Clothing.Systems;
public sealed class OutfitSystem : EntitySystem
{
[Dependency] private readonly IServerPreferencesManager _preferenceManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly HandsSystem _handSystem = default!;
[Dependency] private readonly InventorySystem _invSystem = default!;
[Dependency] private readonly SharedStationSpawningSystem _spawningSystem = default!;
public bool SetOutfit(EntityUid target, string gear, Action<EntityUid, EntityUid>? onEquipped = null)
{
if (!EntityManager.TryGetComponent(target, out InventoryComponent? inventoryComponent))
return false;
if (!_prototypeManager.TryIndex<StartingGearPrototype>(gear, out var startingGear))
return false;
HumanoidCharacterProfile? profile = null;
ICommonSession? session = null;
// Check if we are setting the outfit of a player to respect the preferences
if (EntityManager.TryGetComponent(target, out ActorComponent? actorComponent))
{
session = actorComponent.PlayerSession;
var userId = actorComponent.PlayerSession.UserId;
var prefs = _preferenceManager.GetPreferences(userId);
profile = prefs.SelectedCharacter as HumanoidCharacterProfile;
}
if (_invSystem.TryGetSlots(target, out var slots))
{
foreach (var slot in slots)
{
_invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent);
var gearStr = ((IEquipmentLoadout) startingGear).GetGear(slot.Name);
if (gearStr == string.Empty)
continue;
var equipmentEntity = EntityManager.SpawnEntity(gearStr, EntityManager.GetComponent<TransformComponent>(target).Coordinates);
if (slot.Name == "id" &&
EntityManager.TryGetComponent(equipmentEntity, out PdaComponent? pdaComponent) &&
EntityManager.TryGetComponent<IdCardComponent>(pdaComponent.ContainedId, out var id))
{
id.FullName = EntityManager.GetComponent<MetaDataComponent>(target).EntityName;
}
_invSystem.TryEquip(target, equipmentEntity, slot.Name, silent: true, force: true, inventory: inventoryComponent);
onEquipped?.Invoke(target, equipmentEntity);
}
}
if (EntityManager.TryGetComponent(target, out HandsComponent? handsComponent))
{
var coords = EntityManager.GetComponent<TransformComponent>(target).Coordinates;
foreach (var prototype in startingGear.Inhand)
{
var inhandEntity = EntityManager.SpawnEntity(prototype, coords);
_handSystem.TryPickup(target, inhandEntity, checkActionBlocker: false, handsComp: handsComponent);
}
}
// See if this starting gear is associated with a job
var jobs = _prototypeManager.EnumeratePrototypes<JobPrototype>();
foreach (var job in jobs)
{
if (job.StartingGear != gear)
continue;
var jobProtoId = LoadoutSystem.GetJobPrototype(job.ID);
if (!_prototypeManager.TryIndex<RoleLoadoutPrototype>(jobProtoId, out var jobProto))
break;
// Don't require a player, so this works on Urists
profile ??= EntityManager.TryGetComponent<HumanoidAppearanceComponent>(target, out var comp)
? HumanoidCharacterProfile.DefaultWithSpecies(comp.Species)
: new HumanoidCharacterProfile();
// Try to get the user's existing loadout for the role
profile.Loadouts.TryGetValue(jobProtoId, out var roleLoadout);
if (roleLoadout == null)
{
// If they don't have a loadout for the role, make a default one
roleLoadout = new RoleLoadout(jobProtoId);
roleLoadout.SetDefault(profile, session, _prototypeManager);
}
// Equip the target with the job loadout
_spawningSystem.EquipRoleLoadout(target, roleLoadout, jobProto);
}
return true;
}
}

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@@ -1,9 +1,9 @@
using Content.Server.Administration.Commands;
using Content.Server.Popups;
using Content.Shared.Popups;
using Content.Shared.Mobs;
using Content.Server.Chat;
using Content.Server.Chat.Systems;
using Content.Server.Clothing.Systems;
using Content.Shared.Chat.Prototypes;
using Robust.Shared.Random;
using Content.Shared.Stunnable;
@@ -13,7 +13,6 @@ using Robust.Shared.Prototypes;
using Content.Server.Emoting.Systems;
using Content.Server.Speech.EntitySystems;
using Content.Shared.Cluwne;
using Content.Shared.Interaction.Components;
using Robust.Shared.Audio.Systems;
using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.Clumsy;
@@ -31,6 +30,7 @@ public sealed class CluwneSystem : EntitySystem
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly AutoEmoteSystem _autoEmote = default!;
[Dependency] private readonly NameModifierSystem _nameMod = default!;
[Dependency] private readonly OutfitSystem _outfitSystem = default!;
public override void Initialize()
{
@@ -78,7 +78,7 @@ public sealed class CluwneSystem : EntitySystem
_nameMod.RefreshNameModifiers(uid);
SetOutfitCommand.SetOutfit(uid, "CluwneGear", EntityManager);
_outfitSystem.SetOutfit(uid, "CluwneGear");
}
/// <summary>

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@@ -1,5 +1,5 @@
using System.Linq;
using Content.Server.Administration.Commands;
using Content.Server.Clothing.Systems;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.KillTracking;
using Content.Server.Mind;
@@ -23,6 +23,7 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly OutfitSystem _outfitSystem = default!;
[Dependency] private readonly PointSystem _point = default!;
[Dependency] private readonly RespawnRuleSystem _respawn = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
@@ -55,7 +56,7 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
var mob = mobMaybe!.Value;
_mind.TransferTo(newMind, mob);
SetOutfitCommand.SetOutfit(mob, dm.Gear, EntityManager);
_outfitSystem.SetOutfit(mob, dm.Gear);
EnsureComp<KillTrackerComponent>(mob);
_respawn.AddToTracker(ev.Player.UserId, (uid, tracker));

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@@ -1,4 +1,4 @@
set-outfit-command-description = Sets the outfit of the specified entity. The entity must have {INDEFINITE($requiredComponent)} {$requiredComponent}
set-outfit-command-help-text = Usage: {$command} <entityUid> | {$command} <entityUid> <outfitId>
set-outfit-command-is-not-player-error = This command requires both arguments to work from the server console.
set-outfit-command-invalid-outfit-id-error = Invalid outfit id
cmd-setoutfit-desc = Sets the outfit of the specified entity. The entity must have {INDEFINITE($requiredComponent)} {$requiredComponent}
cmd-setoutfit-help = Usage: setoutfit <entityUid> | setoutfit <entityUid> <outfitId>
cmd-setoutfit-is-not-player-error = This command requires both arguments to work from the server console.
cmd-setoutfit-invalid-outfit-id-error = Invalid outfit id.