Relocate SetOutfit method to ServerClothingSystem and LEC setoutfit command. (#38391)
* that'll do * requested changes. * missed this.
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@@ -1,9 +1,9 @@
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using Content.Server.Administration.Commands;
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using Content.Server.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Mobs;
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Server.Clothing.Systems;
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using Content.Shared.Chat.Prototypes;
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using Robust.Shared.Random;
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using Content.Shared.Stunnable;
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@@ -13,7 +13,6 @@ using Robust.Shared.Prototypes;
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using Content.Server.Emoting.Systems;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Cluwne;
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using Content.Shared.Interaction.Components;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Clumsy;
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@@ -31,6 +30,7 @@ public sealed class CluwneSystem : EntitySystem
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly AutoEmoteSystem _autoEmote = default!;
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[Dependency] private readonly NameModifierSystem _nameMod = default!;
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[Dependency] private readonly OutfitSystem _outfitSystem = default!;
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public override void Initialize()
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{
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@@ -78,7 +78,7 @@ public sealed class CluwneSystem : EntitySystem
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_nameMod.RefreshNameModifiers(uid);
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SetOutfitCommand.SetOutfit(uid, "CluwneGear", EntityManager);
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_outfitSystem.SetOutfit(uid, "CluwneGear");
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}
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/// <summary>
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