Relocate SetOutfit method to ServerClothingSystem and LEC setoutfit command. (#38391)
* that'll do * requested changes. * missed this.
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@@ -1,10 +1,10 @@
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using System.Threading;
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using Content.Server.Administration.Commands;
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using Content.Server.Administration.Components;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Clothing.Systems;
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using Content.Server.Electrocution;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.GhostKick;
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@@ -42,7 +42,6 @@ using Content.Shared.Slippery;
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using Content.Shared.Tabletop.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Verbs;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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@@ -80,6 +79,7 @@ public sealed partial class AdminVerbSystem
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly SuperBonkSystem _superBonkSystem = default!;
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[Dependency] private readonly SlipperySystem _slipperySystem = default!;
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[Dependency] private readonly OutfitSystem _outfitSystem = default!;
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// All smite verbs have names so invokeverb works.
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private void AddSmiteVerbs(GetVerbsEvent<Verb> args)
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@@ -587,7 +587,7 @@ public sealed partial class AdminVerbSystem
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Uniforms/Jumpskirt/janimaid.rsi"), "icon"),
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Act = () =>
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{
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SetOutfitCommand.SetOutfit(args.Target, "JanitorMaidGear", EntityManager, (_, clothing) =>
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_outfitSystem.SetOutfit(args.Target, "JanitorMaidGear", (_, clothing) =>
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{
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if (HasComp<ClothingComponent>(clothing))
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EnsureComp<UnremoveableComponent>(clothing);
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