Revert "Gamerule Entities" (#15724)
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@@ -1,7 +1,9 @@
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.StationEvents.Components;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Configurations;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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@@ -29,14 +31,6 @@ public sealed class EventManagerSystem : EntitySystem
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_sawmill = Logger.GetSawmill("events");
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_configurationManager.OnValueChanged(CCVars.EventsEnabled, SetEnabled, true);
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SubscribeLocalEvent<StationEventComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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private void OnUnpaused(EntityUid uid, StationEventComponent component, ref EntityUnpausedEvent args)
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{
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component.StartTime += args.PausedTime;
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component.EndTime += args.PausedTime;
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}
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public override void Shutdown()
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@@ -52,15 +46,16 @@ public sealed class EventManagerSystem : EntitySystem
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{
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var randomEvent = PickRandomEvent();
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if (randomEvent == null)
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if (randomEvent == null
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|| !_prototype.TryIndex<GameRulePrototype>(randomEvent.Id, out var proto))
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{
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var errStr = Loc.GetString("station-event-system-run-random-event-no-valid-events");
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_sawmill.Error(errStr);
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return errStr;
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}
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var ent = GameTicker.AddGameRule(randomEvent);
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var str = Loc.GetString("station-event-system-run-event",("eventName", ToPrettyString(ent)));
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GameTicker.AddGameRule(proto);
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var str = Loc.GetString("station-event-system-run-event",("eventName", randomEvent.Id));
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_sawmill.Info(str);
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return str;
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}
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@@ -68,7 +63,7 @@ public sealed class EventManagerSystem : EntitySystem
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/// <summary>
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/// Randomly picks a valid event.
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/// </summary>
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public string? PickRandomEvent()
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public StationEventRuleConfiguration? PickRandomEvent()
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{
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var availableEvents = AvailableEvents();
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_sawmill.Info($"Picking from {availableEvents.Count} total available events");
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@@ -79,7 +74,7 @@ public sealed class EventManagerSystem : EntitySystem
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/// Pick a random event from the available events at this time, also considering their weightings.
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/// </summary>
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/// <returns></returns>
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private string? FindEvent(Dictionary<EntityPrototype, StationEventComponent> availableEvents)
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private StationEventRuleConfiguration? FindEvent(List<StationEventRuleConfiguration> availableEvents)
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{
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if (availableEvents.Count == 0)
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{
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@@ -89,20 +84,20 @@ public sealed class EventManagerSystem : EntitySystem
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var sumOfWeights = 0;
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foreach (var stationEvent in availableEvents.Values)
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foreach (var stationEvent in availableEvents)
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{
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sumOfWeights += (int) stationEvent.Weight;
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}
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sumOfWeights = _random.Next(sumOfWeights);
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foreach (var (proto, stationEvent) in availableEvents)
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foreach (var stationEvent in availableEvents)
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{
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sumOfWeights -= (int) stationEvent.Weight;
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if (sumOfWeights <= 0)
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{
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return proto.ID;
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return stationEvent;
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}
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}
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@@ -115,73 +110,67 @@ public sealed class EventManagerSystem : EntitySystem
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/// </summary>
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/// <param name="ignoreEarliestStart"></param>
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/// <returns></returns>
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private Dictionary<EntityPrototype, StationEventComponent> AvailableEvents(bool ignoreEarliestStart = false)
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private List<StationEventRuleConfiguration> AvailableEvents(bool ignoreEarliestStart = false)
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{
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TimeSpan currentTime;
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var playerCount = _playerManager.PlayerCount;
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// playerCount does a lock so we'll just keep the variable here
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var currentTime = !ignoreEarliestStart
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? GameTicker.RoundDuration()
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: TimeSpan.Zero;
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var result = new Dictionary<EntityPrototype, StationEventComponent>();
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foreach (var (proto, stationEvent) in AllEvents())
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if (!ignoreEarliestStart)
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{
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if (CanRun(proto, stationEvent, playerCount, currentTime))
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currentTime = GameTicker.RoundDuration();
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}
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else
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{
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currentTime = TimeSpan.Zero;
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}
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var result = new List<StationEventRuleConfiguration>();
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foreach (var stationEvent in AllEvents())
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{
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if (CanRun(stationEvent, playerCount, currentTime))
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{
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_sawmill.Debug($"Adding event {proto.ID} to possibilities");
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result.Add(proto, stationEvent);
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_sawmill.Debug($"Adding event {stationEvent.Id} to possibilities");
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result.Add(stationEvent);
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}
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}
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return result;
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}
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public Dictionary<EntityPrototype, StationEventComponent> AllEvents()
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private IEnumerable<StationEventRuleConfiguration> AllEvents()
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{
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var allEvents = new Dictionary<EntityPrototype, StationEventComponent>();
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foreach (var prototype in _prototype.EnumeratePrototypes<EntityPrototype>())
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{
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if (prototype.Abstract)
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continue;
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if (!prototype.TryGetComponent<StationEventComponent>(out var stationEvent))
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continue;
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allEvents.Add(prototype, stationEvent);
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}
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return allEvents;
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return _prototype.EnumeratePrototypes<GameRulePrototype>()
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.Where(p => p.Configuration is StationEventRuleConfiguration)
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.Select(p => (StationEventRuleConfiguration) p.Configuration);
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}
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private int GetOccurrences(EntityPrototype stationEvent)
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private int GetOccurrences(StationEventRuleConfiguration stationEvent)
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{
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return GetOccurrences(stationEvent.ID);
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return GameTicker.AllPreviousGameRules.Count(p => p.Item2.ID == stationEvent.Id);
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}
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private int GetOccurrences(string stationEvent)
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{
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return GameTicker.AllPreviousGameRules.Count(p => p.Item2 == stationEvent);
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}
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public TimeSpan TimeSinceLastEvent(EntityPrototype stationEvent)
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public TimeSpan TimeSinceLastEvent(StationEventRuleConfiguration? stationEvent)
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{
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foreach (var (time, rule) in GameTicker.AllPreviousGameRules.Reverse())
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{
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if (rule == stationEvent.ID)
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if (rule.Configuration is not StationEventRuleConfiguration)
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continue;
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if (stationEvent == null || rule.ID == stationEvent.Id)
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return time;
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}
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return TimeSpan.Zero;
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}
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private bool CanRun(EntityPrototype prototype, StationEventComponent stationEvent, int playerCount, TimeSpan currentTime)
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private bool CanRun(StationEventRuleConfiguration stationEvent, int playerCount, TimeSpan currentTime)
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{
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if (GameTicker.IsGameRuleActive(prototype.ID))
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if (GameTicker.IsGameRuleStarted(stationEvent.Id))
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return false;
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if (stationEvent.MaxOccurrences.HasValue && GetOccurrences(prototype) >= stationEvent.MaxOccurrences.Value)
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if (stationEvent.MaxOccurrences.HasValue && GetOccurrences(stationEvent) >= stationEvent.MaxOccurrences.Value)
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{
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return false;
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}
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@@ -196,7 +185,7 @@ public sealed class EventManagerSystem : EntitySystem
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return false;
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}
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var lastRun = TimeSinceLastEvent(prototype);
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var lastRun = TimeSinceLastEvent(stationEvent);
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if (lastRun != TimeSpan.Zero && currentTime.TotalMinutes <
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stationEvent.ReoccurrenceDelay + lastRun.TotalMinutes)
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{
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