Revert "Gamerule Entities" (#15724)
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@@ -1,19 +0,0 @@
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using System.Threading;
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using Content.Server.StationEvents.Events;
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(PowerGridCheckRule))]
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public sealed class PowerGridCheckRuleComponent : Component
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{
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public CancellationTokenSource? AnnounceCancelToken;
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public readonly List<EntityUid> Powered = new();
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public readonly List<EntityUid> Unpowered = new();
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public float SecondsUntilOff = 30.0f;
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public int NumberPerSecond = 0;
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public float UpdateRate => 1.0f / NumberPerSecond;
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public float FrameTimeAccumulator = 0.0f;
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}
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