Revert "Gamerule Entities" (#15724)
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@@ -1,16 +0,0 @@
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using Content.Server.StationEvents.Events;
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(MouseMigrationRule))]
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public sealed class MouseMigrationRuleComponent : Component
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{
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[DataField("spawnedPrototypeChoices")]
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public List<string> SpawnedPrototypeChoices = new() //we double up for that ez fake probability
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{
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"MobMouse",
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"MobMouse1",
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"MobMouse2",
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"MobRatServant"
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};
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}
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