Revert "Gamerule Entities" (#15724)
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using Content.Server.StationEvents.Events;
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(MeteorSwarmRule))]
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public sealed class MeteorSwarmRuleComponent : Component
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{
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public float _cooldown;
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/// <summary>
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/// We'll send a specific amount of waves of meteors towards the station per ending rather than using a timer.
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/// </summary>
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public int _waveCounter;
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public int MinimumWaves = 3;
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public int MaximumWaves = 8;
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public float MinimumCooldown = 10f;
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public float MaximumCooldown = 60f;
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public int MeteorsPerWave = 5;
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public float MeteorVelocity = 10f;
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public float MaxAngularVelocity = 0.25f;
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public float MinAngularVelocity = -0.25f;
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}
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