Revert "Gamerule Entities" (#15724)
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@@ -1,46 +0,0 @@
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using Content.Server.StationEvents.Events;
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using Content.Shared.Atmos;
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using Robust.Shared.Map;
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(GasLeakRule))]
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public sealed class GasLeakRuleComponent : Component
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{
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public readonly Gas[] LeakableGases =
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{
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Gas.Miasma,
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Gas.Plasma,
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Gas.Tritium,
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Gas.Frezon,
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};
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/// <summary>
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/// Running cooldown of how much time until another leak.
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/// </summary>
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public float TimeUntilLeak;
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/// <summary>
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/// How long between more gas being added to the tile.
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/// </summary>
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public float LeakCooldown = 1.0f;
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// Event variables
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public EntityUid TargetStation;
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public EntityUid TargetGrid;
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public Vector2i TargetTile;
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public EntityCoordinates TargetCoords;
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public bool FoundTile;
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public Gas LeakGas;
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public float MolesPerSecond;
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public readonly int MinimumMolesPerSecond = 20;
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/// <summary>
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/// Don't want to make it too fast to give people time to flee.
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/// </summary>
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public int MaximumMolesPerSecond = 50;
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public int MinimumGas = 250;
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public int MaximumGas = 1000;
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public float SparkChance = 0.05f;
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}
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