Revert "Gamerule Entities" (#15724)
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using Content.Server.StationEvents.Events;
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(DiseaseOutbreakRule))]
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public sealed class DiseaseOutbreakRuleComponent : Component
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{
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/// <summary>
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/// Disease prototypes I decided were not too deadly for a random event
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/// </summary>
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/// <remarks>
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/// Fire name
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/// </remarks>
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[DataField("notTooSeriousDiseases")]
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public readonly IReadOnlyList<string> NotTooSeriousDiseases = new[]
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{
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"SpaceCold",
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"VanAusdallsRobovirus",
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"VentCough",
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"AMIV",
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"SpaceFlu",
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"BirdFlew",
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"TongueTwister"
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};
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}
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