Revert "Gamerule Entities" (#15724)
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@@ -1,31 +0,0 @@
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using Content.Server.StationEvents.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.StationEvents.Components;
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/// <summary>
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/// This is used for an event that spawns an artifact
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/// somewhere random on the station.
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/// </summary>
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[RegisterComponent, Access(typeof(BluespaceArtifactRule))]
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public sealed class BluespaceArtifactRuleComponent : Component
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{
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[DataField("artifactSpawnerPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string ArtifactSpawnerPrototype = "RandomArtifactSpawner";
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[DataField("artifactFlashPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string ArtifactFlashPrototype = "EffectFlashBluespace";
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[DataField("possibleSightings")]
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public List<string> PossibleSighting = new()
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{
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"bluespace-artifact-sighting-1",
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"bluespace-artifact-sighting-2",
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"bluespace-artifact-sighting-3",
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"bluespace-artifact-sighting-4",
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"bluespace-artifact-sighting-5",
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"bluespace-artifact-sighting-6",
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"bluespace-artifact-sighting-7"
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};
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}
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