Revert "Gamerule Entities" (#15724)

This commit is contained in:
metalgearsloth
2023-04-24 16:21:05 +10:00
committed by GitHub
parent 39cc02b8f9
commit d3552dae00
124 changed files with 4328 additions and 3083 deletions

View File

@@ -1,31 +0,0 @@
using Content.Server.StationEvents.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.StationEvents.Components;
/// <summary>
/// This is used for an event that spawns an artifact
/// somewhere random on the station.
/// </summary>
[RegisterComponent, Access(typeof(BluespaceArtifactRule))]
public sealed class BluespaceArtifactRuleComponent : Component
{
[DataField("artifactSpawnerPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ArtifactSpawnerPrototype = "RandomArtifactSpawner";
[DataField("artifactFlashPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ArtifactFlashPrototype = "EffectFlashBluespace";
[DataField("possibleSightings")]
public List<string> PossibleSighting = new()
{
"bluespace-artifact-sighting-1",
"bluespace-artifact-sighting-2",
"bluespace-artifact-sighting-3",
"bluespace-artifact-sighting-4",
"bluespace-artifact-sighting-5",
"bluespace-artifact-sighting-6",
"bluespace-artifact-sighting-7"
};
}