Revert "Gamerule Entities" (#15724)
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@@ -1,14 +0,0 @@
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(BasicStationEventSchedulerSystem))]
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public sealed class BasicStationEventSchedulerComponent : Component
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{
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public const float MinimumTimeUntilFirstEvent = 300;
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/// <summary>
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/// How long until the next check for an event runs
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/// </summary>
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/// Default value is how long until first event is allowed
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[ViewVariables(VVAccess.ReadWrite)]
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public float TimeUntilNextEvent = MinimumTimeUntilFirstEvent;
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}
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