Revert "Gamerule Entities" (#15724)
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using Content.Server.StationEvents.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.StationEvents.Components;
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/// <summary>
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/// Used an event that spawns an anomaly somewhere random on the map.
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/// </summary>
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[RegisterComponent, Access(typeof(AnomalySpawnRule))]
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public sealed class AnomalySpawnRuleComponent : Component
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{
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[DataField("anomalySpawnerPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string AnomalySpawnerPrototype = "RandomAnomalySpawner";
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}
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