Revert "Gamerule Entities" (#15724)

This commit is contained in:
metalgearsloth
2023-04-24 16:21:05 +10:00
committed by GitHub
parent 39cc02b8f9
commit d3552dae00
124 changed files with 4328 additions and 3083 deletions

View File

@@ -1,14 +1,21 @@
using System.Threading;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.GameTicking.Rules.Configurations;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.GameTicking.Rules;
public sealed class MaxTimeRestartRuleSystem : GameRuleSystem<MaxTimeRestartRuleComponent>
public sealed class MaxTimeRestartRuleSystem : GameRuleSystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
public override string Prototype => "MaxTimeRestart";
private CancellationTokenSource _timerCancel = new();
public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromMinutes(5);
public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
public override void Initialize()
{
base.Initialize();
@@ -16,60 +23,58 @@ public sealed class MaxTimeRestartRuleSystem : GameRuleSystem<MaxTimeRestartRule
SubscribeLocalEvent<GameRunLevelChangedEvent>(RunLevelChanged);
}
protected override void Started(EntityUid uid, MaxTimeRestartRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
public override void Started()
{
base.Started(uid, component, gameRule, args);
if (Configuration is not MaxTimeRestartRuleConfiguration maxTimeRestartConfig)
return;
RoundMaxTime = maxTimeRestartConfig.RoundMaxTime;
RoundEndDelay = maxTimeRestartConfig.RoundEndDelay;
if(GameTicker.RunLevel == GameRunLevel.InRound)
RestartTimer(component);
RestartTimer();
}
protected override void Ended(EntityUid uid, MaxTimeRestartRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
public override void Ended()
{
base.Ended(uid, component, gameRule, args);
StopTimer(component);
StopTimer();
}
public void RestartTimer(MaxTimeRestartRuleComponent component)
public void RestartTimer()
{
component.TimerCancel.Cancel();
component.TimerCancel = new CancellationTokenSource();
Timer.Spawn(component.RoundMaxTime, () => TimerFired(component), component.TimerCancel.Token);
_timerCancel.Cancel();
_timerCancel = new CancellationTokenSource();
Timer.Spawn(RoundMaxTime, TimerFired, _timerCancel.Token);
}
public void StopTimer(MaxTimeRestartRuleComponent component)
public void StopTimer()
{
component.TimerCancel.Cancel();
_timerCancel.Cancel();
}
private void TimerFired(MaxTimeRestartRuleComponent component)
private void TimerFired()
{
GameTicker.EndRound(Loc.GetString("rule-time-has-run-out"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds",("seconds", (int) component.RoundEndDelay.TotalSeconds)));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds",("seconds", (int) RoundEndDelay.TotalSeconds)));
Timer.Spawn(component.RoundEndDelay, () => GameTicker.RestartRound());
Timer.Spawn(RoundEndDelay, () => GameTicker.RestartRound());
}
private void RunLevelChanged(GameRunLevelChangedEvent args)
{
var query = EntityQueryEnumerator<MaxTimeRestartRuleComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var timer, out var gameRule))
{
if (!GameTicker.IsGameRuleActive(uid, gameRule))
return;
if (!RuleAdded)
return;
switch (args.New)
{
case GameRunLevel.InRound:
RestartTimer(timer);
break;
case GameRunLevel.PreRoundLobby:
case GameRunLevel.PostRound:
StopTimer(timer);
break;
}
switch (args.New)
{
case GameRunLevel.InRound:
RestartTimer();
break;
case GameRunLevel.PreRoundLobby:
case GameRunLevel.PostRound:
StopTimer();
break;
}
}
}