Revert "Gamerule Entities" (#15724)

This commit is contained in:
metalgearsloth
2023-04-24 16:21:05 +10:00
committed by GitHub
parent 39cc02b8f9
commit d3552dae00
124 changed files with 4328 additions and 3083 deletions

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@@ -0,0 +1,46 @@
using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.GameTicking.Rules.Configurations;
/// <summary>
/// Solar Flare event specific configuration
/// </summary>
public sealed class SolarFlareEventRuleConfiguration : StationEventRuleConfiguration
{
/// <summary>
/// In seconds, most early moment event can end
/// </summary>
[DataField("minEndAfter")]
public int MinEndAfter;
/// <summary>
/// In seconds, most late moment event can end
/// </summary>
[DataField("maxEndAfter")]
public int MaxEndAfter;
/// <summary>
/// If true, only headsets affected, but e.g. handheld radio will still work
/// </summary>
[DataField("onlyJamHeadsets")]
public bool OnlyJamHeadsets;
/// <summary>
/// Channels that will be disabled for a duration of event
/// </summary>
[DataField("affectedChannels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
public readonly HashSet<string> AffectedChannels = new();
/// <summary>
/// Chance light bulb breaks per second during event
/// </summary>
[DataField("lightBreakChancePerSecond")]
public float LightBreakChancePerSecond;
/// <summary>
/// Chance door toggles per second during event
/// </summary>
[DataField("doorToggleChancePerSecond")]
public float DoorToggleChancePerSecond;
}