Revert "Gamerule Entities" (#15724)

This commit is contained in:
metalgearsloth
2023-04-24 16:21:05 +10:00
committed by GitHub
parent 39cc02b8f9
commit d3552dae00
124 changed files with 4328 additions and 3083 deletions

View File

@@ -1,32 +0,0 @@
using Content.Server.Traitor;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.GameTicking.Rules.Components;
[RegisterComponent, Access(typeof(TraitorRuleSystem))]
public sealed class TraitorRuleComponent : Component
{
public readonly SoundSpecifier AddedSound = new SoundPathSpecifier("/Audio/Misc/tatoralert.ogg");
public List<TraitorRole> Traitors = new();
[DataField("traitorPrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
public string TraitorPrototypeId = "Traitor";
public int TotalTraitors => Traitors.Count;
public string[] Codewords = new string[3];
public enum SelectionState
{
WaitingForSpawn = 0,
ReadyToSelect = 1,
SelectionMade = 2,
}
public SelectionState SelectionStatus = SelectionState.WaitingForSpawn;
public TimeSpan AnnounceAt = TimeSpan.Zero;
public Dictionary<IPlayerSession, HumanoidCharacterProfile> StartCandidates = new();
}