Revert "Gamerule Entities" (#15724)

This commit is contained in:
metalgearsloth
2023-04-24 16:21:05 +10:00
committed by GitHub
parent 39cc02b8f9
commit d3552dae00
124 changed files with 4328 additions and 3083 deletions

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@@ -1,24 +0,0 @@
using System.Threading;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// Gamerule that ends the round after a period of inactivity.
/// </summary>
[RegisterComponent, Access(typeof(InactivityTimeRestartRuleSystem))]
public sealed class InactivityRuleComponent : Component
{
/// <summary>
/// How long the round must be inactive to restart
/// </summary>
[DataField("inactivityMaxTime", required: true)]
public TimeSpan InactivityMaxTime = TimeSpan.FromMinutes(10);
/// <summary>
/// The delay between announcing round end and the lobby.
/// </summary>
[DataField("roundEndDelay", required: true)]
public TimeSpan RoundEndDelay = TimeSpan.FromSeconds(10);
public CancellationTokenSource TimerCancel = new();
}