Revert "Gamerule Entities" (#15724)
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using System.Threading;
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// Gamerule that ends the round after a period of inactivity.
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/// </summary>
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[RegisterComponent, Access(typeof(InactivityTimeRestartRuleSystem))]
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public sealed class InactivityRuleComponent : Component
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{
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/// <summary>
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/// How long the round must be inactive to restart
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/// </summary>
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[DataField("inactivityMaxTime", required: true)]
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public TimeSpan InactivityMaxTime = TimeSpan.FromMinutes(10);
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/// <summary>
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/// The delay between announcing round end and the lobby.
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/// </summary>
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[DataField("roundEndDelay", required: true)]
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public TimeSpan RoundEndDelay = TimeSpan.FromSeconds(10);
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public CancellationTokenSource TimerCancel = new();
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}
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