Command resolve and LEC conversion batch 3 (#38378)

* I'm just a silly goober

* requested changes

* Update Content.Server/Interaction/TilePryCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Kyle Tyo
2025-06-17 05:39:42 -04:00
committed by GitHub
parent 1443cda4ff
commit d316fa3483
16 changed files with 148 additions and 148 deletions

View File

@@ -10,50 +10,49 @@ using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands namespace Content.Server.GameTicking.Commands
{ {
[AdminCommand(AdminFlags.Round)] [AdminCommand(AdminFlags.Round)]
sealed class ForceMapCommand : IConsoleCommand public sealed class ForceMapCommand : LocalizedCommands
{ {
[Dependency] private readonly IConfigurationManager _configurationManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public string Command => "forcemap"; public override string Command => "forcemap";
public string Description => Loc.GetString("forcemap-command-description");
public string Help => Loc.GetString("forcemap-command-help");
public void Execute(IConsoleShell shell, string argStr, string[] args) public override void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
if (args.Length != 1) if (args.Length != 1)
{ {
shell.WriteLine(Loc.GetString("forcemap-command-need-one-argument")); shell.WriteLine(Loc.GetString(Loc.GetString($"shell-need-exactly-one-argument")));
return; return;
} }
var gameMap = IoCManager.Resolve<IGameMapManager>();
var name = args[0]; var name = args[0];
// An empty string clears the forced map // An empty string clears the forced map
if (!string.IsNullOrEmpty(name) && !gameMap.CheckMapExists(name)) if (!string.IsNullOrEmpty(name) && !_gameMapManager.CheckMapExists(name))
{ {
shell.WriteLine(Loc.GetString("forcemap-command-map-not-found", ("map", name))); shell.WriteLine(Loc.GetString("cmd-forcemap-map-not-found", ("map", name)));
return; return;
} }
_configurationManager.SetCVar(CCVars.GameMap, name); _configurationManager.SetCVar(CCVars.GameMap, name);
if (string.IsNullOrEmpty(name)) if (string.IsNullOrEmpty(name))
shell.WriteLine(Loc.GetString("forcemap-command-cleared")); shell.WriteLine(Loc.GetString("cmd-forcemap-cleared"));
else else
shell.WriteLine(Loc.GetString("forcemap-command-success", ("map", name))); shell.WriteLine(Loc.GetString("cmd-forcemap-success", ("map", name)));
} }
public CompletionResult GetCompletion(IConsoleShell shell, string[] args) public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{ {
if (args.Length == 1) if (args.Length == 1)
{ {
var options = IoCManager.Resolve<IPrototypeManager>() var options = _prototypeManager
.EnumeratePrototypes<GameMapPrototype>() .EnumeratePrototypes<GameMapPrototype>()
.Select(p => new CompletionOption(p.ID, p.MapName)) .Select(p => new CompletionOption(p.ID, p.MapName))
.OrderBy(p => p.Value); .OrderBy(p => p.Value);
return CompletionResult.FromHintOptions(options, Loc.GetString("forcemap-command-arg-map")); return CompletionResult.FromHintOptions(options, Loc.GetString($"cmd-forcemap-hint"));
} }
return CompletionResult.Empty; return CompletionResult.Empty;

View File

@@ -8,51 +8,49 @@ using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands namespace Content.Server.GameTicking.Commands
{ {
[AdminCommand(AdminFlags.Round)] [AdminCommand(AdminFlags.Round)]
sealed class ForcePresetCommand : IConsoleCommand public sealed class ForcePresetCommand : LocalizedEntityCommands
{ {
[Dependency] private readonly IEntityManager _e = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
public string Command => "forcepreset"; public override string Command => "forcepreset";
public string Description => "Forces a specific game preset to start for the current lobby.";
public string Help => $"Usage: {Command} <preset>";
public void Execute(IConsoleShell shell, string argStr, string[] args) public override void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
var ticker = _e.System<GameTicker>(); if (_ticker.RunLevel != GameRunLevel.PreRoundLobby)
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{ {
shell.WriteLine("This can only be executed while the game is in the pre-round lobby."); shell.WriteLine(Loc.GetString($"cmd-forcepreset-preround-lobby-only"));
return; return;
} }
if (args.Length != 1) if (args.Length != 1)
{ {
shell.WriteLine("Need exactly one argument."); shell.WriteLine(Loc.GetString($"shell-need-exactly-one-argument"));
return; return;
} }
var name = args[0]; var name = args[0];
if (!ticker.TryFindGamePreset(name, out var type)) if (!_ticker.TryFindGamePreset(name, out var type))
{ {
shell.WriteLine($"No preset exists with name {name}."); shell.WriteLine(Loc.GetString($"cmd-forcepreset-no-preset-found", ("preset", name)));
return; return;
} }
ticker.SetGamePreset(type, true); _ticker.SetGamePreset(type, true);
shell.WriteLine($"Forced the game to start with preset {name}."); shell.WriteLine(Loc.GetString($"cmd-forcepreset-success", ("preset", name)));
ticker.UpdateInfoText(); _ticker.UpdateInfoText();
} }
public CompletionResult GetCompletion(IConsoleShell shell, string[] args) public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{ {
if (args.Length == 1) if (args.Length == 1)
{ {
var options = IoCManager.Resolve<IPrototypeManager>() var options = _prototypeManager
.EnumeratePrototypes<GamePresetPrototype>() .EnumeratePrototypes<GamePresetPrototype>()
.OrderBy(p => p.ID) .OrderBy(p => p.ID)
.Select(p => p.ID); .Select(p => p.ID);
return CompletionResult.FromHintOptions(options, "<preset>"); return CompletionResult.FromHintOptions(options, Loc.GetString($"cmd-forcepreset-hint"));
} }
return CompletionResult.Empty; return CompletionResult.Empty;

View File

@@ -8,40 +8,35 @@ using Robust.Shared.Console;
namespace Content.Server.GameTicking.Commands namespace Content.Server.GameTicking.Commands
{ {
[AdminCommand(AdminFlags.Round)] [AdminCommand(AdminFlags.Round)]
public sealed class GoLobbyCommand : IConsoleCommand public sealed class GoLobbyCommand : LocalizedEntityCommands
{ {
[Dependency] private readonly IEntityManager _e = default!; [Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
public string Command => "golobby"; public override string Command => "golobby";
public string Description => "Enables the lobby and restarts the round.";
public string Help => $"Usage: {Command} / {Command} <preset>"; public override void Execute(IConsoleShell shell, string argStr, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
GamePresetPrototype? preset = null; GamePresetPrototype? preset = null;
var presetName = string.Join(" ", args); var presetName = string.Join(" ", args);
var ticker = _e.System<GameTicker>();
if (args.Length > 0) if (args.Length > 0)
{ {
if (!ticker.TryFindGamePreset(presetName, out preset)) if (!_gameTicker.TryFindGamePreset(presetName, out preset))
{ {
shell.WriteLine($"No preset found with name {presetName}"); shell.WriteLine(Loc.GetString($"cmd-forcepreset-no-preset-found", ("preset", presetName)));
return; return;
} }
} }
var config = IoCManager.Resolve<IConfigurationManager>(); _configManager.SetCVar(CCVars.GameLobbyEnabled, true);
config.SetCVar(CCVars.GameLobbyEnabled, true);
ticker.RestartRound(); _gameTicker.RestartRound();
if (preset != null) if (preset != null)
{ _gameTicker.SetGamePreset(preset);
ticker.SetGamePreset(preset);
}
shell.WriteLine($"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}"); shell.WriteLine(Loc.GetString(preset == null ? "cmd-golobby-success" : "cmd-golobby-success-with-preset", ("preset", presetName)));
} }
} }
} }

View File

@@ -10,7 +10,7 @@ namespace Content.Server.GhostKick;
// Handles logic for "ghost kicking". // Handles logic for "ghost kicking".
// Basically we boot the client off the server without telling them, so the game shits itself. // Basically we boot the client off the server without telling them, so the game shits itself.
// Hilariously isn't it? // Hilarious, isn't it?
public sealed class GhostKickManager public sealed class GhostKickManager
{ {
@@ -45,32 +45,30 @@ public sealed class GhostKickManager
} }
[AdminCommand(AdminFlags.Moderator)] [AdminCommand(AdminFlags.Moderator)]
public sealed class GhostKickCommand : IConsoleCommand public sealed class GhostKickCommand : LocalizedEntityCommands
{ {
public string Command => "ghostkick"; [Dependency] private readonly IPlayerManager _playerManager = default!;
public string Description => "Kick a client from the server as if their network just dropped."; [Dependency] private readonly GhostKickManager _ghostKick = default!;
public string Help => "Usage: ghostkick <Player> [Reason]";
public void Execute(IConsoleShell shell, string argStr, string[] args) public override string Command => "ghostkick";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
if (args.Length < 1) if (args.Length < 1)
{ {
shell.WriteError("Need at least one argument"); shell.WriteError(Loc.GetString($"shell-need-exactly-one-argument"));
return; return;
} }
var playerName = args[0]; var playerName = args[0];
var reason = args.Length > 1 ? args[1] : "Ghost kicked by console"; var reason = args.Length > 1 ? args[1] : Loc.GetString($"cmd-ghostkick-default-reason");
var players = IoCManager.Resolve<IPlayerManager>(); if (!_playerManager.TryGetSessionByUsername(playerName, out var player))
var ghostKick = IoCManager.Resolve<GhostKickManager>();
if (!players.TryGetSessionByUsername(playerName, out var player))
{ {
shell.WriteError($"Unable to find player: '{playerName}'."); shell.WriteError(Loc.GetString($"shell-target-player-does-not-exist"));
return; return;
} }
ghostKick.DoDisconnect(player.Channel, reason); _ghostKick.DoDisconnect(player.Channel, reason);
} }
} }

View File

@@ -5,19 +5,21 @@ using Content.Shared.Maps;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Interaction; namespace Content.Server.Interaction;
[AdminCommand(AdminFlags.Debug)] [AdminCommand(AdminFlags.Debug)]
public sealed class TilePryCommand : IConsoleCommand public sealed class TilePryCommand : LocalizedEntityCommands
{ {
[Dependency] private readonly IEntityManager _entities = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
public string Command => "tilepry"; private readonly string _platingId = "Plating";
public string Description => "Pries up all tiles in a radius around the user.";
public string Help => $"Usage: {Command} <radius>";
public void Execute(IConsoleShell shell, string argStr, string[] args) public override string Command => "tilepry";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
var player = shell.Player; var player = shell.Player;
if (player?.AttachedEntity is not { } attached) if (player?.AttachedEntity is not { } attached)
@@ -33,39 +35,38 @@ public sealed class TilePryCommand : IConsoleCommand
if (!int.TryParse(args[0], out var radius)) if (!int.TryParse(args[0], out var radius))
{ {
shell.WriteError($"{args[0]} isn't a valid integer."); shell.WriteError(Loc.GetString($"cmd-tilepry-arg-must-be-number", ("arg", args[0])));
return; return;
} }
if (radius < 0) if (radius < 0)
{ {
shell.WriteError("Radius must be positive."); shell.WriteError(Loc.GetString($"cmd-tilepry-radius-must-be-positive"));
return; return;
} }
var mapSystem = _entities.System<SharedMapSystem>(); var xform = EntityManager.GetComponent<TransformComponent>(attached);
var xform = _entities.GetComponent<TransformComponent>(attached);
var playerGrid = xform.GridUid; var playerGrid = xform.GridUid;
if (!_entities.TryGetComponent<MapGridComponent>(playerGrid, out var mapGrid)) if (!EntityManager.TryGetComponent<MapGridComponent>(playerGrid, out var mapGrid))
return; return;
var playerPosition = xform.Coordinates; var playerPosition = xform.Coordinates;
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
for (var i = -radius; i <= radius; i++) for (var i = -radius; i <= radius; i++)
{ {
for (var j = -radius; j <= radius; j++) for (var j = -radius; j <= radius; j++)
{ {
var tile = mapSystem.GetTileRef(playerGrid.Value, mapGrid, playerPosition.Offset(new Vector2(i, j))); var tile = _mapSystem.GetTileRef(playerGrid.Value, mapGrid, playerPosition.Offset(new Vector2(i, j)));
var coordinates = mapSystem.GridTileToLocal(playerGrid.Value, mapGrid, tile.GridIndices); var coordinates = _mapSystem.GridTileToLocal(playerGrid.Value, mapGrid, tile.GridIndices);
var tileDef = (ContentTileDefinition)tileDefinitionManager[tile.Tile.TypeId]; var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (!tileDef.CanCrowbar) continue; if (!tileDef.CanCrowbar)
continue;
var plating = tileDefinitionManager["Plating"]; var plating = _tileDefinitionManager[_platingId];
mapSystem.SetTile(playerGrid.Value, mapGrid, coordinates, new Tile(plating.TileId)); _mapSystem.SetTile(playerGrid.Value, mapGrid, coordinates, new Tile(plating.TileId));
} }
} }
} }

View File

@@ -13,24 +13,24 @@ using Robust.Shared.Utility;
namespace Content.Server.Mapping namespace Content.Server.Mapping
{ {
[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)] [AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
sealed class MappingCommand : IConsoleCommand public sealed class MappingCommand : LocalizedEntityCommands
{ {
[Dependency] private readonly IEntityManager _entities = default!; [Dependency] private readonly IResourceManager _resourceMgr = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly MappingSystem _mappingSystem = default!;
[Dependency] private readonly MapLoaderSystem _mapLoader = default!;
public string Command => "mapping"; public override string Command => "mapping";
public string Description => Loc.GetString("cmd-mapping-desc");
public string Help => Loc.GetString("cmd-mapping-help");
public CompletionResult GetCompletion(IConsoleShell shell, string[] args) public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{ {
switch (args.Length) switch (args.Length)
{ {
case 1: case 1:
return CompletionResult.FromHint(Loc.GetString("cmd-hint-mapping-id")); return CompletionResult.FromHint(Loc.GetString("cmd-hint-mapping-id"));
case 2: case 2:
var res = IoCManager.Resolve<IResourceManager>(); var opts = CompletionHelper.UserFilePath(args[1], _resourceMgr.UserData)
var opts = CompletionHelper.UserFilePath(args[1], res.UserData) .Concat(CompletionHelper.ContentFilePath(args[1], _resourceMgr));
.Concat(CompletionHelper.ContentFilePath(args[1], res));
return CompletionResult.FromHintOptions(opts, Loc.GetString("cmd-hint-mapping-path")); return CompletionResult.FromHintOptions(opts, Loc.GetString("cmd-hint-mapping-path"));
case 3: case 3:
return CompletionResult.FromHintOptions(["false", "true"], Loc.GetString("cmd-mapping-hint-grid")); return CompletionResult.FromHintOptions(["false", "true"], Loc.GetString("cmd-mapping-hint-grid"));
@@ -38,7 +38,7 @@ namespace Content.Server.Mapping
return CompletionResult.Empty; return CompletionResult.Empty;
} }
public void Execute(IConsoleShell shell, string argStr, string[] args) public override void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
if (shell.Player is not { } player) if (shell.Player is not { } player)
{ {
@@ -65,7 +65,7 @@ namespace Content.Server.Mapping
MapId mapId; MapId mapId;
string? toLoad = null; string? toLoad = null;
var mapSys = _entities.System<SharedMapSystem>();
Entity<MapGridComponent>? grid = null; Entity<MapGridComponent>? grid = null;
// Get the map ID to use // Get the map ID to use
@@ -86,7 +86,7 @@ namespace Content.Server.Mapping
return; return;
} }
if (mapSys.MapExists(mapId)) if (_mapSystem.MapExists(mapId))
{ {
shell.WriteError(Loc.GetString("cmd-mapping-exists", ("mapId", mapId))); shell.WriteError(Loc.GetString("cmd-mapping-exists", ("mapId", mapId)));
return; return;
@@ -95,26 +95,25 @@ namespace Content.Server.Mapping
// either load a map or create a new one. // either load a map or create a new one.
if (args.Length <= 1) if (args.Length <= 1)
{ {
mapSys.CreateMap(mapId, runMapInit: false); _mapSystem.CreateMap(mapId, runMapInit: false);
} }
else else
{ {
var path = new ResPath(args[1]); var path = new ResPath(args[1]);
toLoad = path.FilenameWithoutExtension; toLoad = path.FilenameWithoutExtension;
var opts = new DeserializationOptions {StoreYamlUids = true}; var opts = new DeserializationOptions {StoreYamlUids = true};
var loader = _entities.System<MapLoaderSystem>();
if (isGrid == true) if (isGrid == true)
{ {
mapSys.CreateMap(mapId, runMapInit: false); _mapSystem.CreateMap(mapId, runMapInit: false);
if (!loader.TryLoadGrid(mapId, path, out grid, opts)) if (!_mapLoader.TryLoadGrid(mapId, path, out grid, opts))
{ {
shell.WriteError(Loc.GetString("cmd-mapping-error")); shell.WriteError(Loc.GetString("cmd-mapping-error"));
mapSys.DeleteMap(mapId); _mapSystem.DeleteMap(mapId);
return; return;
} }
} }
else if (!loader.TryLoadMapWithId(mapId, path, out _, out _, opts)) else if (!_mapLoader.TryLoadMapWithId(mapId, path, out _, out _, opts))
{ {
if (isGrid == false) if (isGrid == false)
{ {
@@ -125,31 +124,29 @@ namespace Content.Server.Mapping
// isGrid was not specified and loading it as a map failed, so we fall back to trying to load // isGrid was not specified and loading it as a map failed, so we fall back to trying to load
// the file as a grid // the file as a grid
shell.WriteLine(Loc.GetString("cmd-mapping-try-grid")); shell.WriteLine(Loc.GetString("cmd-mapping-try-grid"));
mapSys.CreateMap(mapId, runMapInit: false); _mapSystem.CreateMap(mapId, runMapInit: false);
if (!loader.TryLoadGrid(mapId, path, out grid, opts)) if (!_mapLoader.TryLoadGrid(mapId, path, out grid, opts))
{ {
shell.WriteError(Loc.GetString("cmd-mapping-error")); shell.WriteError(Loc.GetString("cmd-mapping-error"));
mapSys.DeleteMap(mapId); _mapSystem.DeleteMap(mapId);
return; return;
} }
} }
} }
// was the map actually created or did it fail somehow? // was the map actually created or did it fail somehow?
if (!mapSys.MapExists(mapId)) if (!_mapSystem.MapExists(mapId))
{ {
shell.WriteError(Loc.GetString("cmd-mapping-error")); shell.WriteError(Loc.GetString("cmd-mapping-error"));
return; return;
} }
} }
else else
{ _mapSystem.CreateMap(out mapId, runMapInit: false);
mapSys.CreateMap(out mapId, runMapInit: false);
}
// map successfully created. run misc helpful mapping commands // map successfully created. run misc helpful mapping commands
if (player.AttachedEntity is { Valid: true } playerEntity && if (player.AttachedEntity is { Valid: true } playerEntity &&
_entities.GetComponent<MetaDataComponent>(playerEntity).EntityPrototype?.ID != GameTicker.AdminObserverPrototypeName) EntityManager.GetComponent<MetaDataComponent>(playerEntity).EntityPrototype?.ID != GameTicker.AdminObserverPrototypeName)
{ {
shell.ExecuteCommand("aghost"); shell.ExecuteCommand("aghost");
} }
@@ -158,15 +155,14 @@ namespace Content.Server.Mapping
shell.ExecuteCommand("changecvar events.enabled false"); shell.ExecuteCommand("changecvar events.enabled false");
shell.ExecuteCommand("changecvar shuttle.auto_call_time 0"); shell.ExecuteCommand("changecvar shuttle.auto_call_time 0");
var auto = _entities.System<MappingSystem>();
if (grid != null) if (grid != null)
auto.ToggleAutosave(grid.Value.Owner, toLoad ?? "NEWGRID"); _mappingSystem.ToggleAutosave(grid.Value.Owner, toLoad ?? "NEWGRID");
else else
auto.ToggleAutosave(mapId, toLoad ?? "NEWMAP"); _mappingSystem.ToggleAutosave(mapId, toLoad ?? "NEWMAP");
shell.ExecuteCommand($"tp 0 0 {mapId}"); shell.ExecuteCommand($"tp 0 0 {mapId}");
shell.RemoteExecuteCommand("mappingclientsidesetup"); shell.RemoteExecuteCommand("mappingclientsidesetup");
DebugTools.Assert(mapSys.IsPaused(mapId)); DebugTools.Assert(_mapSystem.IsPaused(mapId));
if (args.Length != 2) if (args.Length != 2)
shell.WriteLine(Loc.GetString("cmd-mapping-success", ("mapId", mapId))); shell.WriteLine(Loc.GetString("cmd-mapping-success", ("mapId", mapId)));

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@@ -9,25 +9,21 @@ namespace Content.Server.Maps;
/// Toggles GridDragging on the system. /// Toggles GridDragging on the system.
/// </summary> /// </summary>
[AdminCommand(AdminFlags.Fun)] [AdminCommand(AdminFlags.Fun)]
public sealed class GridDraggingCommand : IConsoleCommand public sealed class GridDraggingCommand : LocalizedEntityCommands
{ {
public string Command => SharedGridDraggingSystem.CommandName; [Dependency] private readonly GridDraggingSystem _grid = default!;
public string Description => $"Allows someone with permissions to drag grids around.";
public string Help => $"{Command}"; public override string Command => SharedGridDraggingSystem.CommandName;
public void Execute(IConsoleShell shell, string argStr, string[] args)
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
if (shell.Player == null) if (shell.Player == null)
{ {
shell.WriteError("shell-server-cannot"); shell.WriteError("shell-only-players-can-run-this-command");
return; return;
} }
var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GridDraggingSystem>(); _grid.Toggle(shell.Player);
system.Toggle(shell.Player); shell.WriteLine(Loc.GetString($"cmd-griddrag-status", ("status", _grid.IsEnabled(shell.Player))));
if (system.IsEnabled(shell.Player))
shell.WriteLine("Grid dragging toggled on");
else
shell.WriteLine("Grid dragging toggled off");
} }
} }

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@@ -9,41 +9,38 @@ using Robust.Shared.Console;
namespace Content.Server.Mind.Commands namespace Content.Server.Mind.Commands
{ {
[AdminCommand(AdminFlags.Admin)] [AdminCommand(AdminFlags.Admin)]
public sealed class MindInfoCommand : IConsoleCommand public sealed class MindInfoCommand : LocalizedEntityCommands
{ {
[Dependency] private readonly IEntityManager _entities = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
public string Command => "mindinfo"; public override string Command => "mindinfo";
public string Description => "Lists info for the mind of a specific player.";
public string Help => "mindinfo <session ID>";
public void Execute(IConsoleShell shell, string argStr, string[] args) public override void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
if (args.Length != 1) if (args.Length != 1)
{ {
shell.WriteLine("Expected exactly 1 argument."); shell.WriteLine(Loc.GetString($"shell-need-exactly-one-argument"));
return; return;
} }
var mgr = IoCManager.Resolve<IPlayerManager>(); if (!_playerManager.TryGetSessionByUsername(args[0], out var session))
if (!mgr.TryGetSessionByUsername(args[0], out var session))
{ {
shell.WriteLine("Can't find that mind"); shell.WriteLine(Loc.GetString($"cmd-mindinfo-mind-not-found"));
return; return;
} }
var minds = _entities.System<SharedMindSystem>(); if (!_minds.TryGetMind(session, out var mindId, out var mind))
if (!minds.TryGetMind(session, out var mindId, out var mind))
{ {
shell.WriteLine("Can't find that mind"); shell.WriteLine(Loc.GetString($"cmd-mindinfo-mind-not-found"));
return; return;
} }
var builder = new StringBuilder(); var builder = new StringBuilder();
builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedEntity); builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedEntity);
var roles = _entities.System<SharedRoleSystem>(); foreach (var role in _roles.MindGetAllRoleInfo(mindId))
foreach (var role in roles.MindGetAllRoleInfo(mindId))
{ {
builder.AppendFormat("{0} ", role.Name); builder.AppendFormat("{0} ", role.Name);
} }

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@@ -0,0 +1,6 @@
cmd-forcemap-desc = Forces the game to start with a given map next round.
cmd-forcemap-help = Usage: forcemap <map ID>
cmd-forcemap-success = Forced the game to start with map { $map } next round.
cmd-forcemap-cleared = Cleared the forced map setting.
cmd-forcemap-map-not-found = No eligible map exists with name { $map }.
cmd-forcemap-hint = <map ID>

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@@ -0,0 +1,6 @@
cmd-forcepreset-desc = Forces a specific game preset to start for the current lobby.
cmd-forcepreset-help = Usage: forcepreset <preset>
cmd-forcepreset-preround-lobby-only = This can only be executed while the game is in the pre-round lobby.
cmd-forcepreset-no-preset-found = No preset exists with name {$preset}.
cmd-forcepreset-success = Forced the game to start with preset {$preset}.
cmd-forcepreset-hint = <preset>

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@@ -0,0 +1,3 @@
cmd-ghostkick-desc = Kick a client from the server as if their network just dropped.
cmd-ghostkick-help = Usage: ghostkick <Player> [Reason]
cmd-ghostkick-default-reason = Ghost kicked by console.

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@@ -0,0 +1,4 @@
cmd-golobby-desc = Enables the lobby and restarts the round.
cmd-golobby-help = Usage: golobby / golobby <preset>
cmd-golobby-success = Enabling the lobby and restarting the round.
cmd-golobby-success-with-preset = Enabling the lobby and restarting the round with preset {$preset}.

View File

@@ -0,0 +1,3 @@
cmd-griddrag-desc = Allows someone with permissions to drag grids around.
cmd-griddrag-help = Usage: griddrag
cmd-griddrag-status = Grid dragging set to {$status}.

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@@ -0,0 +1,3 @@
cmd-mindinfo-desc = Lists info for the mind of a specific player.
cmd-mindinfo-help = Usage: mindinfo <session ID>
cmd-mindinfo-mind-not-found = Can't find that mind.

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cmd-tilepry-desc = Pries up all tiles in a radius around the user.
cmd-tilepry-help = Usage: tilepry <radius>
cmd-tilepry-radius-must-be-positive = Radius must be positive.
cmd-tilepry-arg-must-be-number = {$arg} isn't a valid integer.

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## Forcemap command loc.
forcemap-command-description = Forces the game to start with a given map next round.
forcemap-command-help = forcemap <map ID>
forcemap-command-need-one-argument = forcemap takes one argument, the path to the map file.
forcemap-command-map-not-found = No eligible map exists with name { $map }.
forcemap-command-success = Forced the game to start with map { $map } next round.
forcemap-command-cleared = Cleared the forced map setting.
forcemap-command-arg-map = <map ID>