Command resolve and LEC conversion batch 3 (#38378)
* I'm just a silly goober * requested changes * Update Content.Server/Interaction/TilePryCommand.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -10,7 +10,7 @@ namespace Content.Server.GhostKick;
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// Handles logic for "ghost kicking".
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// Basically we boot the client off the server without telling them, so the game shits itself.
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// Hilariously isn't it?
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// Hilarious, isn't it?
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public sealed class GhostKickManager
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{
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@@ -45,32 +45,30 @@ public sealed class GhostKickManager
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}
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[AdminCommand(AdminFlags.Moderator)]
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public sealed class GhostKickCommand : IConsoleCommand
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public sealed class GhostKickCommand : LocalizedEntityCommands
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{
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public string Command => "ghostkick";
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public string Description => "Kick a client from the server as if their network just dropped.";
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public string Help => "Usage: ghostkick <Player> [Reason]";
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly GhostKickManager _ghostKick = default!;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override string Command => "ghostkick";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.WriteError("Need at least one argument");
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shell.WriteError(Loc.GetString($"shell-need-exactly-one-argument"));
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return;
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}
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var playerName = args[0];
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var reason = args.Length > 1 ? args[1] : "Ghost kicked by console";
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var reason = args.Length > 1 ? args[1] : Loc.GetString($"cmd-ghostkick-default-reason");
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var players = IoCManager.Resolve<IPlayerManager>();
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var ghostKick = IoCManager.Resolve<GhostKickManager>();
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if (!players.TryGetSessionByUsername(playerName, out var player))
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if (!_playerManager.TryGetSessionByUsername(playerName, out var player))
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{
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shell.WriteError($"Unable to find player: '{playerName}'.");
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shell.WriteError(Loc.GetString($"shell-target-player-does-not-exist"));
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return;
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}
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ghostKick.DoDisconnect(player.Channel, reason);
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_ghostKick.DoDisconnect(player.Channel, reason);
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}
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}
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