Fix double vault do_after (#16743)
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@@ -103,7 +103,7 @@ public sealed class ClimbSystem : SharedClimbSystem
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{
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// definitely a better way to check if two entities are equal
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// but don't have computer access and i have to do this without syntax
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if (args.User != args.Dragged && !HasComp<HandsComponent>(args.User))
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if (args.Handled || args.User != args.Dragged && !HasComp<HandsComponent>(args.User))
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return;
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TryClimb(args.User, args.Dragged, uid, component);
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}
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