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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Objective condition that requires the player to leave station of escape shuttle with only antags on board or handcuffed humanoids
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/// </summary>
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[RegisterComponent, Access(typeof(HijackShuttleConditionSystem))]
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public sealed partial class HijackShuttleConditionComponent : Component
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{
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}
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