Fix item/clothing visual & networking bugs (#10116)
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79
Content.Shared/Light/SharedHandheldLightSystem.cs
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79
Content.Shared/Light/SharedHandheldLightSystem.cs
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using Content.Shared.Actions;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Item;
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using Content.Shared.Toggleable;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Shared.Light;
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public abstract class SharedHandheldLightSystem : EntitySystem
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{
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[Dependency] private readonly SharedItemSystem _itemSys = default!;
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[Dependency] private readonly ClothingSystem _clothingSys = default!;
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[Dependency] private readonly SharedActionsSystem _actionSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandheldLightComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<HandheldLightComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnInit(EntityUid uid, HandheldLightComponent component, ComponentInit args)
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{
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UpdateVisuals(uid, component);
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// Want to make sure client has latest data on level so battery displays properly.
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Dirty(component);
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}
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private void OnHandleState(EntityUid uid, HandheldLightComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not HandheldLightComponent.HandheldLightComponentState state)
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return;
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component.Level = state.Charge;
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SetActivated(uid, state.Activated, component, false);
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}
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public void SetActivated(EntityUid uid, bool activated, HandheldLightComponent? component = null, bool makeNoise = true)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.Activated == activated)
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return;
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component.Activated = activated;
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if (makeNoise)
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{
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var sound = component.Activated ? component.TurnOnSound : component.TurnOffSound;
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SoundSystem.Play(sound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner);
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}
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Dirty(component);
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UpdateVisuals(uid, component);
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}
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public void UpdateVisuals(EntityUid uid, HandheldLightComponent? component = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref component, ref appearance, false))
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return;
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if (component.AddPrefix)
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{
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var prefix = component.Activated ? "on" : "off";
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_itemSys.SetHeldPrefix(uid, prefix);
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_clothingSys.SetEquippedPrefix(uid, prefix);
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}
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if (component.ToggleAction != null)
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_actionSystem.SetToggled(component.ToggleAction, component.Activated);
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appearance.SetData(ToggleableLightVisuals.Enabled, component.Activated);
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}
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}
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