Fix map renderer erroring on tiles with an empty sprite string (#15849)
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@@ -43,7 +43,7 @@ namespace Content.MapRenderer.Painters
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{
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{
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var path = _sTileDefinitionManager[tile.Tile.TypeId].Sprite.ToString();
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var path = _sTileDefinitionManager[tile.Tile.TypeId].Sprite.ToString();
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if (path == null)
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if (string.IsNullOrWhiteSpace(path))
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return;
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return;
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var x = (int) (tile.X + xOffset);
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var x = (int) (tile.X + xOffset);
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@@ -72,7 +72,7 @@ namespace Content.MapRenderer.Painters
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{
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{
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var path = definition.Sprite.ToString();
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var path = definition.Sprite.ToString();
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if (path == null)
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if (string.IsNullOrWhiteSpace(path))
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continue;
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continue;
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images[path] = new List<Image>(definition.Variants);
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images[path] = new List<Image>(definition.Variants);
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