Revert 'Revert 'Solution Entities'' (#23168)

This commit is contained in:
TemporalOroboros
2023-12-29 04:47:43 -08:00
committed by GitHub
parent 93e1af2f8d
commit d23c8d5c19
180 changed files with 3541 additions and 2956 deletions

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@@ -0,0 +1,31 @@
using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Components.SolutionManager;
/// <summary>
/// Component used to relate a solution to its container.
/// </summary>
/// <remarks>
/// When containers are finally ECS'd have this attach to the container entity.
/// The <see cref="Solution.MaxVolume"/> field should then be extracted out into this component.
/// Solution entities would just become an apporpriately composed entity hanging out in the container.
/// Will probably require entities in components being given a relation to associate themselves with their container.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedSolutionContainerSystem))]
public sealed partial class ContainedSolutionComponent : Component
{
/// <summary>
/// The entity that the solution is contained in.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public EntityUid Container;
/// <summary>
/// The name/key of the container the solution is located in.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public string ContainerName = default!;
}

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@@ -9,7 +9,6 @@ public sealed partial class DrawableSolutionComponent : Component
/// <summary>
/// Solution name that can be removed with syringes.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string Solution = "default";
}

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@@ -3,7 +3,6 @@
[RegisterComponent]
public sealed partial class ExaminableSolutionComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string Solution = "default";
}

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@@ -10,7 +10,6 @@ public sealed partial class InjectableSolutionComponent : Component
/// <summary>
/// Solution name which can be added with syringes.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string Solution = "default";
}

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@@ -1,12 +1,36 @@
using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components.SolutionManager;
[RegisterComponent]
[Access(typeof(SolutionContainerSystem))]
/// <summary>
/// <para>A map of the solution entities contained within this entity.</para>
/// <para>Every solution entity this maps should have a <see cref="SolutionComponent"/> to track its state and a <see cref="ContainedSolutionComponent"/> to track its container.</para>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedSolutionContainerSystem))]
public sealed partial class SolutionContainerManagerComponent : Component
{
[DataField("solutions")]
[Access(typeof(SolutionContainerSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public Dictionary<string, Solution> Solutions = new();
/// <summary>
/// The default amount of space that will be allocated for solutions in solution containers.
/// Most solution containers will only contain 1-2 solutions.
/// </summary>
public const int DefaultCapacity = 2;
/// <summary>
/// The names of each solution container attached to this entity.
/// Actually accessing them must be done via <see cref="ContainerManagerComponent"/>.
/// </summary>
[DataField, AutoNetworkedField]
public HashSet<string> Containers = new(DefaultCapacity);
/// <summary>
/// The set of solutions to load onto this entity during mapinit.
/// </summary>
/// <remarks>
/// Should be null after mapinit.
/// </remarks>
[DataField(serverOnly: true)] // Needs to be serverOnly or these will get loaded on the client and never cleared. Can be reworked when entity spawning is predicted.
public Dictionary<string, Solution>? Solutions = null;
}