Revert 'Revert 'Solution Entities'' (#23168)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.FixedPoint;
|
||||
@@ -18,29 +19,29 @@ public sealed partial class GunSystem
|
||||
base.InitializeSolution();
|
||||
|
||||
SubscribeLocalEvent<SolutionAmmoProviderComponent, MapInitEvent>(OnSolutionMapInit);
|
||||
SubscribeLocalEvent<SolutionAmmoProviderComponent, SolutionChangedEvent>(OnSolutionChanged);
|
||||
SubscribeLocalEvent<SolutionAmmoProviderComponent, SolutionContainerChangedEvent>(OnSolutionChanged);
|
||||
}
|
||||
|
||||
private void OnSolutionMapInit(EntityUid uid, SolutionAmmoProviderComponent component, MapInitEvent args)
|
||||
private void OnSolutionMapInit(Entity<SolutionAmmoProviderComponent> entity, ref MapInitEvent args)
|
||||
{
|
||||
UpdateSolutionShots(uid, component);
|
||||
UpdateSolutionShots(entity.Owner, entity.Comp);
|
||||
}
|
||||
|
||||
private void OnSolutionChanged(EntityUid uid, SolutionAmmoProviderComponent component, SolutionChangedEvent args)
|
||||
private void OnSolutionChanged(Entity<SolutionAmmoProviderComponent> entity, ref SolutionContainerChangedEvent args)
|
||||
{
|
||||
if (args.Solution.Name == component.SolutionId)
|
||||
UpdateSolutionShots(uid, component, args.Solution);
|
||||
if (args.Solution.Name == entity.Comp.SolutionId)
|
||||
UpdateSolutionShots(entity.Owner, entity.Comp, args.Solution);
|
||||
}
|
||||
|
||||
protected override void UpdateSolutionShots(EntityUid uid, SolutionAmmoProviderComponent component, Solution? solution = null)
|
||||
{
|
||||
var shots = 0;
|
||||
var maxShots = 0;
|
||||
if (solution == null && !_solutionContainer.TryGetSolution(uid, component.SolutionId, out solution))
|
||||
if (solution == null && !_solutionContainer.TryGetSolution(uid, component.SolutionId, out _, out solution))
|
||||
{
|
||||
component.Shots = shots;
|
||||
component.MaxShots = maxShots;
|
||||
Dirty(component);
|
||||
Dirty(uid, component);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -49,7 +50,7 @@ public sealed partial class GunSystem
|
||||
|
||||
component.Shots = shots;
|
||||
component.MaxShots = maxShots;
|
||||
Dirty(component);
|
||||
Dirty(uid, component);
|
||||
|
||||
UpdateSolutionAppearance(uid, component);
|
||||
}
|
||||
@@ -58,10 +59,10 @@ public sealed partial class GunSystem
|
||||
{
|
||||
var (ent, shootable) = base.GetSolutionShot(uid, component, position);
|
||||
|
||||
if (!_solutionContainer.TryGetSolution(uid, component.SolutionId, out var solution))
|
||||
if (!_solutionContainer.TryGetSolution(uid, component.SolutionId, out var solution, out _))
|
||||
return (ent, shootable);
|
||||
|
||||
var newSolution = _solutionContainer.SplitSolution(uid, solution, component.FireCost);
|
||||
var newSolution = _solutionContainer.SplitSolution(solution.Value, component.FireCost);
|
||||
|
||||
if (newSolution.Volume <= FixedPoint2.Zero)
|
||||
return (ent, shootable);
|
||||
@@ -73,9 +74,9 @@ public sealed partial class GunSystem
|
||||
}
|
||||
|
||||
// Add the solution to the vapor and actually send the thing
|
||||
if (_solutionContainer.TryGetSolution(ent, VaporComponent.SolutionName, out var vaporSolution))
|
||||
if (_solutionContainer.TryGetSolution(ent, VaporComponent.SolutionName, out var vaporSolution, out _))
|
||||
{
|
||||
_solutionContainer.TryAddSolution(ent, vaporSolution, newSolution);
|
||||
_solutionContainer.TryAddSolution(vaporSolution.Value, newSolution);
|
||||
}
|
||||
return (ent, shootable);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user