Revert 'Revert 'Solution Entities'' (#23168)

This commit is contained in:
TemporalOroboros
2023-12-29 04:47:43 -08:00
committed by GitHub
parent 93e1af2f8d
commit d23c8d5c19
180 changed files with 3541 additions and 2956 deletions

View File

@@ -1,7 +1,9 @@
using Content.Server.Administration.Logs;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.Popups;
using Content.Server.Stack;
using Content.Shared.Audio;
using Content.Shared.Damage;
@@ -15,8 +17,6 @@ using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Stacks;
using Content.Server.Popups;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
@@ -34,6 +34,7 @@ public sealed class HealingSystem : EntitySystem
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
@@ -43,7 +44,7 @@ public sealed class HealingSystem : EntitySystem
SubscribeLocalEvent<DamageableComponent, HealingDoAfterEvent>(OnDoAfter);
}
private void OnDoAfter(EntityUid uid, DamageableComponent component, HealingDoAfterEvent args)
private void OnDoAfter(Entity<DamageableComponent> entity, ref HealingDoAfterEvent args)
{
var dontRepeat = false;
@@ -54,8 +55,8 @@ public sealed class HealingSystem : EntitySystem
return;
if (healing.DamageContainers is not null &&
component.DamageContainerID is not null &&
!healing.DamageContainers.Contains(component.DamageContainerID))
entity.Comp.DamageContainerID is not null &&
!healing.DamageContainers.Contains(entity.Comp.DamageContainerID))
{
return;
}
@@ -63,22 +64,22 @@ public sealed class HealingSystem : EntitySystem
// Heal some bloodloss damage.
if (healing.BloodlossModifier != 0)
{
if (!TryComp<BloodstreamComponent>(uid, out var bloodstream))
if (!TryComp<BloodstreamComponent>(entity, out var bloodstream))
return;
var isBleeding = bloodstream.BleedAmount > 0;
_bloodstreamSystem.TryModifyBleedAmount(uid, healing.BloodlossModifier);
_bloodstreamSystem.TryModifyBleedAmount(entity.Owner, healing.BloodlossModifier);
if (isBleeding != bloodstream.BleedAmount > 0)
{
dontRepeat = true;
_popupSystem.PopupEntity(Loc.GetString("medical-item-stop-bleeding"), uid, args.User);
_popupSystem.PopupEntity(Loc.GetString("medical-item-stop-bleeding"), entity, args.User);
}
}
// Restores missing blood
if (healing.ModifyBloodLevel != 0)
_bloodstreamSystem.TryModifyBloodLevel(uid, healing.ModifyBloodLevel);
_bloodstreamSystem.TryModifyBloodLevel(entity.Owner, healing.ModifyBloodLevel);
var healed = _damageable.TryChangeDamage(uid, healing.Damage, true, origin: args.Args.User);
var healed = _damageable.TryChangeDamage(entity.Owner, healing.Damage, true, origin: args.Args.User);
if (healed == null && healing.BloodlossModifier != 0)
return;
@@ -99,10 +100,10 @@ public sealed class HealingSystem : EntitySystem
QueueDel(args.Used.Value);
}
if (uid != args.User)
if (entity.Owner != args.User)
{
_adminLogger.Add(LogType.Healed,
$"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {total:damage} damage");
$"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(entity.Owner):target} for {total:damage} damage");
}
else
{
@@ -110,12 +111,12 @@ public sealed class HealingSystem : EntitySystem
$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
}
_audio.PlayPvs(healing.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
_audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
// Logic to determine the whether or not to repeat the healing action
args.Repeat = (HasDamage(component, healing) && !dontRepeat);
args.Repeat = (HasDamage(entity.Comp, healing) && !dontRepeat);
if (!args.Repeat && !dontRepeat)
_popupSystem.PopupEntity(Loc.GetString("medical-item-finished-using", ("item", args.Used)), uid, args.User);
_popupSystem.PopupEntity(Loc.GetString("medical-item-finished-using", ("item", args.Used)), entity.Owner, args.User);
args.Handled = true;
}
@@ -134,21 +135,21 @@ public sealed class HealingSystem : EntitySystem
return false;
}
private void OnHealingUse(EntityUid uid, HealingComponent component, UseInHandEvent args)
private void OnHealingUse(Entity<HealingComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
if (TryHeal(uid, args.User, args.User, component))
if (TryHeal(entity, args.User, args.User, entity.Comp))
args.Handled = true;
}
private void OnHealingAfterInteract(EntityUid uid, HealingComponent component, AfterInteractEvent args)
private void OnHealingAfterInteract(Entity<HealingComponent> entity, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target == null)
return;
if (TryHeal(uid, args.User, args.Target.Value, component))
if (TryHeal(entity, args.User, args.Target.Value, entity.Comp))
args.Handled = true;
}
@@ -170,10 +171,14 @@ public sealed class HealingSystem : EntitySystem
if (TryComp<StackComponent>(uid, out var stack) && stack.Count < 1)
return false;
if (!TryComp<BloodstreamComponent>(target, out var bloodstream))
return false;
var anythingToDo =
HasDamage(targetDamage, component) ||
component.ModifyBloodLevel > 0 // Special case if healing item can restore lost blood...
&& TryComp<BloodstreamComponent>(target, out var bloodstream)
&& _solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution)
&& bloodSolution.Volume < bloodSolution.MaxVolume; // ...and there is lost blood to restore.
if (!HasDamage(targetDamage, component) && !(bloodstream.BloodSolution.Volume < bloodstream.BloodSolution.MaxVolume && component.ModifyBloodLevel > 0))
if (!anythingToDo)
{
_popupSystem.PopupEntity(Loc.GetString("medical-item-cant-use", ("item", uid)), uid, user);
return false;