Revert 'Revert 'Solution Entities'' (#23168)
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@@ -1,7 +1,9 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Medical.Components;
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using Content.Server.Popups;
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using Content.Server.Stack;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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@@ -15,8 +17,6 @@ using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Stacks;
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using Content.Server.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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@@ -34,6 +34,7 @@ public sealed class HealingSystem : EntitySystem
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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@@ -43,7 +44,7 @@ public sealed class HealingSystem : EntitySystem
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SubscribeLocalEvent<DamageableComponent, HealingDoAfterEvent>(OnDoAfter);
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}
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private void OnDoAfter(EntityUid uid, DamageableComponent component, HealingDoAfterEvent args)
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private void OnDoAfter(Entity<DamageableComponent> entity, ref HealingDoAfterEvent args)
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{
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var dontRepeat = false;
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@@ -54,8 +55,8 @@ public sealed class HealingSystem : EntitySystem
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return;
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if (healing.DamageContainers is not null &&
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component.DamageContainerID is not null &&
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!healing.DamageContainers.Contains(component.DamageContainerID))
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entity.Comp.DamageContainerID is not null &&
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!healing.DamageContainers.Contains(entity.Comp.DamageContainerID))
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{
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return;
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}
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@@ -63,22 +64,22 @@ public sealed class HealingSystem : EntitySystem
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// Heal some bloodloss damage.
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if (healing.BloodlossModifier != 0)
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{
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if (!TryComp<BloodstreamComponent>(uid, out var bloodstream))
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if (!TryComp<BloodstreamComponent>(entity, out var bloodstream))
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return;
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var isBleeding = bloodstream.BleedAmount > 0;
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_bloodstreamSystem.TryModifyBleedAmount(uid, healing.BloodlossModifier);
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_bloodstreamSystem.TryModifyBleedAmount(entity.Owner, healing.BloodlossModifier);
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if (isBleeding != bloodstream.BleedAmount > 0)
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{
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dontRepeat = true;
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_popupSystem.PopupEntity(Loc.GetString("medical-item-stop-bleeding"), uid, args.User);
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_popupSystem.PopupEntity(Loc.GetString("medical-item-stop-bleeding"), entity, args.User);
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}
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}
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// Restores missing blood
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if (healing.ModifyBloodLevel != 0)
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_bloodstreamSystem.TryModifyBloodLevel(uid, healing.ModifyBloodLevel);
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_bloodstreamSystem.TryModifyBloodLevel(entity.Owner, healing.ModifyBloodLevel);
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var healed = _damageable.TryChangeDamage(uid, healing.Damage, true, origin: args.Args.User);
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var healed = _damageable.TryChangeDamage(entity.Owner, healing.Damage, true, origin: args.Args.User);
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if (healed == null && healing.BloodlossModifier != 0)
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return;
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@@ -99,10 +100,10 @@ public sealed class HealingSystem : EntitySystem
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QueueDel(args.Used.Value);
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}
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if (uid != args.User)
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if (entity.Owner != args.User)
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{
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_adminLogger.Add(LogType.Healed,
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$"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {total:damage} damage");
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$"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(entity.Owner):target} for {total:damage} damage");
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}
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else
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{
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@@ -110,12 +111,12 @@ public sealed class HealingSystem : EntitySystem
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$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
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}
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_audio.PlayPvs(healing.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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_audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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// Logic to determine the whether or not to repeat the healing action
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args.Repeat = (HasDamage(component, healing) && !dontRepeat);
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args.Repeat = (HasDamage(entity.Comp, healing) && !dontRepeat);
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if (!args.Repeat && !dontRepeat)
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_popupSystem.PopupEntity(Loc.GetString("medical-item-finished-using", ("item", args.Used)), uid, args.User);
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_popupSystem.PopupEntity(Loc.GetString("medical-item-finished-using", ("item", args.Used)), entity.Owner, args.User);
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args.Handled = true;
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}
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@@ -134,21 +135,21 @@ public sealed class HealingSystem : EntitySystem
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return false;
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}
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private void OnHealingUse(EntityUid uid, HealingComponent component, UseInHandEvent args)
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private void OnHealingUse(Entity<HealingComponent> entity, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if (TryHeal(uid, args.User, args.User, component))
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if (TryHeal(entity, args.User, args.User, entity.Comp))
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args.Handled = true;
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}
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private void OnHealingAfterInteract(EntityUid uid, HealingComponent component, AfterInteractEvent args)
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private void OnHealingAfterInteract(Entity<HealingComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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if (TryHeal(uid, args.User, args.Target.Value, component))
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if (TryHeal(entity, args.User, args.Target.Value, entity.Comp))
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args.Handled = true;
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}
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@@ -170,10 +171,14 @@ public sealed class HealingSystem : EntitySystem
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if (TryComp<StackComponent>(uid, out var stack) && stack.Count < 1)
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return false;
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if (!TryComp<BloodstreamComponent>(target, out var bloodstream))
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return false;
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var anythingToDo =
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HasDamage(targetDamage, component) ||
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component.ModifyBloodLevel > 0 // Special case if healing item can restore lost blood...
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&& TryComp<BloodstreamComponent>(target, out var bloodstream)
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&& _solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution)
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&& bloodSolution.Volume < bloodSolution.MaxVolume; // ...and there is lost blood to restore.
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if (!HasDamage(targetDamage, component) && !(bloodstream.BloodSolution.Volume < bloodstream.BloodSolution.MaxVolume && component.ModifyBloodLevel > 0))
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if (!anythingToDo)
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{
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_popupSystem.PopupEntity(Loc.GetString("medical-item-cant-use", ("item", uid)), uid, user);
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return false;
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