Revert 'Revert 'Solution Entities'' (#23168)

This commit is contained in:
TemporalOroboros
2023-12-29 04:47:43 -08:00
committed by GitHub
parent 93e1af2f8d
commit d23c8d5c19
180 changed files with 3541 additions and 2956 deletions

View File

@@ -1,7 +1,7 @@
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Chemistry.ReactionEffects;
using Content.Server.Spreader;
using Content.Shared.Chemistry;
@@ -21,6 +21,8 @@ using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using System.Linq;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
namespace Content.Server.Fluids.EntitySystems;
@@ -42,7 +44,7 @@ public sealed class SmokeSystem : EntitySystem
[Dependency] private readonly ReactiveSystem _reactive = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private EntityQuery<SmokeComponent> _smokeQuery;
@@ -59,6 +61,7 @@ public sealed class SmokeSystem : EntitySystem
SubscribeLocalEvent<SmokeComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<SmokeComponent, EndCollideEvent>(OnEndCollide);
SubscribeLocalEvent<SmokeComponent, ReactionAttemptEvent>(OnReactionAttempt);
SubscribeLocalEvent<SmokeComponent, SolutionRelayEvent<ReactionAttemptEvent>>(OnReactionAttempt);
SubscribeLocalEvent<SmokeComponent, SpreadNeighborsEvent>(OnSmokeSpread);
SubscribeLocalEvent<SmokeAffectedComponent, EntityUnpausedEvent>(OnAffectedUnpaused);
}
@@ -80,33 +83,33 @@ public sealed class SmokeSystem : EntitySystem
}
}
private void OnStartCollide(EntityUid uid, SmokeComponent component, ref StartCollideEvent args)
private void OnStartCollide(Entity<SmokeComponent> entity, ref StartCollideEvent args)
{
if (_smokeAffectedQuery.HasComponent(args.OtherEntity))
return;
var smokeAffected = AddComp<SmokeAffectedComponent>(args.OtherEntity);
smokeAffected.SmokeEntity = uid;
smokeAffected.SmokeEntity = entity;
smokeAffected.NextSecond = _timing.CurTime + TimeSpan.FromSeconds(1);
}
private void OnEndCollide(EntityUid uid, SmokeComponent component, ref EndCollideEvent args)
private void OnEndCollide(Entity<SmokeComponent> entity, ref EndCollideEvent args)
{
// if we are already in smoke, make sure the thing we are exiting is the current smoke we are in.
if (_smokeAffectedQuery.TryGetComponent(args.OtherEntity, out var smokeAffectedComponent))
{
if (smokeAffectedComponent.SmokeEntity != uid)
if (smokeAffectedComponent.SmokeEntity != entity.Owner)
return;
}
var exists = Exists(uid);
var exists = Exists(entity);
if (!TryComp<PhysicsComponent>(args.OtherEntity, out var body))
return;
foreach (var ent in _physics.GetContactingEntities(args.OtherEntity, body))
{
if (exists && ent == uid)
if (exists && ent == entity.Owner)
continue;
if (!_smokeQuery.HasComponent(ent))
@@ -121,51 +124,51 @@ public sealed class SmokeSystem : EntitySystem
RemComp(args.OtherEntity, smokeAffectedComponent);
}
private void OnAffectedUnpaused(EntityUid uid, SmokeAffectedComponent component, ref EntityUnpausedEvent args)
private void OnAffectedUnpaused(Entity<SmokeAffectedComponent> entity, ref EntityUnpausedEvent args)
{
component.NextSecond += args.PausedTime;
entity.Comp.NextSecond += args.PausedTime;
}
private void OnSmokeSpread(EntityUid uid, SmokeComponent component, ref SpreadNeighborsEvent args)
private void OnSmokeSpread(Entity<SmokeComponent> entity, ref SpreadNeighborsEvent args)
{
if (component.SpreadAmount == 0 || !_solutionSystem.TryGetSolution(uid, SmokeComponent.SolutionName, out var solution))
if (entity.Comp.SpreadAmount == 0 || !_solutionContainerSystem.ResolveSolution(entity.Owner, SmokeComponent.SolutionName, ref entity.Comp.Solution, out var solution))
{
RemCompDeferred<ActiveEdgeSpreaderComponent>(uid);
RemCompDeferred<ActiveEdgeSpreaderComponent>(entity);
return;
}
if (Prototype(uid) is not { } prototype)
if (Prototype(entity) is not { } prototype)
{
RemCompDeferred<ActiveEdgeSpreaderComponent>(uid);
RemCompDeferred<ActiveEdgeSpreaderComponent>(entity);
return;
}
if (!args.NeighborFreeTiles.Any())
return;
TryComp<TimedDespawnComponent>(uid, out var timer);
TryComp<TimedDespawnComponent>(entity, out var timer);
// wtf is the logic behind any of this.
var smokePerSpread = component.SpreadAmount / Math.Max(1, args.NeighborFreeTiles.Count);
var smokePerSpread = entity.Comp.SpreadAmount / Math.Max(1, args.NeighborFreeTiles.Count);
foreach (var neighbor in args.NeighborFreeTiles)
{
var coords = neighbor.Grid.GridTileToLocal(neighbor.Tile);
var ent = Spawn(prototype.ID, coords);
var spreadAmount = Math.Max(0, smokePerSpread);
component.SpreadAmount -= args.NeighborFreeTiles.Count();
entity.Comp.SpreadAmount -= args.NeighborFreeTiles.Count();
StartSmoke(ent, solution.Clone(), timer?.Lifetime ?? component.Duration, spreadAmount);
StartSmoke(ent, solution.Clone(), timer?.Lifetime ?? entity.Comp.Duration, spreadAmount);
if (component.SpreadAmount == 0)
if (entity.Comp.SpreadAmount == 0)
{
RemCompDeferred<ActiveEdgeSpreaderComponent>(uid);
RemCompDeferred<ActiveEdgeSpreaderComponent>(entity);
break;
}
}
args.Updates--;
if (args.NeighborFreeTiles.Count > 0 || args.Neighbors.Count == 0 || component.SpreadAmount < 1)
if (args.NeighborFreeTiles.Count > 0 || args.Neighbors.Count == 0 || entity.Comp.SpreadAmount < 1)
return;
// We have no more neighbours to spread to. So instead we will randomly distribute our volume to neighbouring smoke tiles.
@@ -179,21 +182,21 @@ public sealed class SmokeSystem : EntitySystem
continue;
smoke.SpreadAmount++;
component.SpreadAmount--;
entity.Comp.SpreadAmount--;
EnsureComp<ActiveEdgeSpreaderComponent>(neighbor);
if (component.SpreadAmount == 0)
if (entity.Comp.SpreadAmount == 0)
{
RemCompDeferred<ActiveEdgeSpreaderComponent>(uid);
RemCompDeferred<ActiveEdgeSpreaderComponent>(entity);
break;
}
}
}
private void OnReactionAttempt(EntityUid uid, SmokeComponent component, ReactionAttemptEvent args)
private void OnReactionAttempt(Entity<SmokeComponent> entity, ref ReactionAttemptEvent args)
{
if (args.Solution.Name != SmokeComponent.SolutionName)
if (args.Cancelled)
return;
// Prevent smoke/foam fork bombs (smoke creating more smoke).
@@ -201,12 +204,18 @@ public sealed class SmokeSystem : EntitySystem
{
if (effect is AreaReactionEffect)
{
args.Cancel();
args.Cancelled = true;
return;
}
}
}
private void OnReactionAttempt(Entity<SmokeComponent> entity, ref SolutionRelayEvent<ReactionAttemptEvent> args)
{
if (args.Name == SmokeComponent.SolutionName)
OnReactionAttempt(entity, ref args.Event);
}
/// <summary>
/// Sets up a smoke component for spreading.
/// </summary>
@@ -245,14 +254,14 @@ public sealed class SmokeSystem : EntitySystem
if (!Resolve(smokeUid, ref component))
return;
if (!_solutionSystem.TryGetSolution(smokeUid, SmokeComponent.SolutionName, out var solution) ||
if (!_solutionContainerSystem.ResolveSolution(smokeUid, SmokeComponent.SolutionName, ref component.Solution, out var solution) ||
solution.Contents.Count == 0)
{
return;
}
ReactWithEntity(entity, smokeUid, solution, component);
UpdateVisuals(smokeUid);
UpdateVisuals((smokeUid, component));
}
private void ReactWithEntity(EntityUid entity, EntityUid smokeUid, Solution solution, SmokeComponent? component = null)
@@ -263,11 +272,14 @@ public sealed class SmokeSystem : EntitySystem
if (!TryComp<BloodstreamComponent>(entity, out var bloodstream))
return;
var blockIngestion = _internals.AreInternalsWorking(entity);
if (!_solutionContainerSystem.ResolveSolution(entity, bloodstream.ChemicalSolutionName, ref bloodstream.ChemicalSolution, out var chemSolution) || chemSolution.AvailableVolume <= 0)
return;
var blockIngestion = _internals.AreInternalsWorking(entity);
var cloneSolution = solution.Clone();
var availableTransfer = FixedPoint2.Min(cloneSolution.Volume, component.TransferRate);
var transferAmount = FixedPoint2.Min(availableTransfer, bloodstream.ChemicalSolution.AvailableVolume);
var transferAmount = FixedPoint2.Min(availableTransfer, chemSolution.AvailableVolume);
var transferSolution = cloneSolution.SplitSolution(transferAmount);
foreach (var reagentQuantity in transferSolution.Contents.ToArray())
@@ -296,7 +308,7 @@ public sealed class SmokeSystem : EntitySystem
if (!Resolve(uid, ref component, ref xform))
return;
if (!_solutionSystem.TryGetSolution(uid, SmokeComponent.SolutionName, out var solution) || !solution.Any())
if (!_solutionContainerSystem.ResolveSolution(uid, SmokeComponent.SolutionName, ref component.Solution, out var solution) || !solution.Any())
return;
if (!_mapManager.TryGetGrid(xform.GridUid, out var mapGrid))
@@ -317,29 +329,30 @@ public sealed class SmokeSystem : EntitySystem
/// <summary>
/// Adds the specified solution to the relevant smoke solution.
/// </summary>
private void TryAddSolution(EntityUid uid, Solution solution)
private void TryAddSolution(Entity<SmokeComponent?> smoke, Solution solution)
{
if (solution.Volume == FixedPoint2.Zero)
return;
if (!_solutionSystem.TryGetSolution(uid, SmokeComponent.SolutionName, out var solutionArea))
if (!Resolve(smoke, ref smoke.Comp))
return;
var addSolution =
solution.SplitSolution(FixedPoint2.Min(solution.Volume, solutionArea.AvailableVolume));
if (!_solutionContainerSystem.ResolveSolution(smoke.Owner, SmokeComponent.SolutionName, ref smoke.Comp.Solution, out var solutionArea))
return;
_solutionSystem.TryAddSolution(uid, solutionArea, addSolution);
var addSolution = solution.SplitSolution(FixedPoint2.Min(solution.Volume, solutionArea.AvailableVolume));
_solutionContainerSystem.TryAddSolution(smoke.Comp.Solution.Value, addSolution);
UpdateVisuals(uid);
UpdateVisuals(smoke);
}
private void UpdateVisuals(EntityUid uid)
private void UpdateVisuals(Entity<SmokeComponent?, AppearanceComponent?> smoke)
{
if (!TryComp(uid, out AppearanceComponent? appearance) ||
!_solutionSystem.TryGetSolution(uid, SmokeComponent.SolutionName, out var solution))
if (!Resolve(smoke, ref smoke.Comp1, ref smoke.Comp2) ||
!_solutionContainerSystem.ResolveSolution(smoke.Owner, SmokeComponent.SolutionName, ref smoke.Comp1.Solution, out var solution))
return;
var color = solution.GetColor(_prototype);
_appearance.SetData(uid, SmokeVisuals.Color, color, appearance);
_appearance.SetData(smoke.Owner, SmokeVisuals.Color, color, smoke.Comp2);
}
}