Revert 'Revert 'Solution Entities'' (#23168)

This commit is contained in:
TemporalOroboros
2023-12-29 04:47:43 -08:00
committed by GitHub
parent 93e1af2f8d
commit d23c8d5c19
180 changed files with 3541 additions and 2956 deletions

View File

@@ -1,9 +1,9 @@
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Fluids.Components;
using Content.Server.Popups;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
@@ -13,10 +13,9 @@ using Content.Shared.Fluids.Components;
using Content.Shared.Interaction;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Content.Shared.Fluids.Components;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -25,7 +24,7 @@ namespace Content.Server.Fluids.EntitySystems;
public sealed class DrainSystem : SharedDrainSystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
@@ -33,6 +32,7 @@ public sealed class DrainSystem : SharedDrainSystem
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
@@ -43,7 +43,7 @@ public sealed class DrainSystem : SharedDrainSystem
SubscribeLocalEvent<DrainComponent, DrainDoAfterEvent>(OnDoAfter);
}
private void AddEmptyVerb(EntityUid uid, DrainComponent component, GetVerbsEvent<Verb> args)
private void AddEmptyVerb(Entity<DrainComponent> entity, ref GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Using == null)
return;
@@ -52,12 +52,14 @@ public sealed class DrainSystem : SharedDrainSystem
!TryComp(args.Target, out DrainComponent? drain))
return;
var used = args.Using.Value;
var target = args.Target;
Verb verb = new()
{
Text = Loc.GetString("drain-component-empty-verb-inhand", ("object", Name(args.Using.Value))),
Text = Loc.GetString("drain-component-empty-verb-inhand", ("object", Name(used))),
Act = () =>
{
Empty(args.Using.Value, spillable, args.Target, drain);
Empty(used, spillable, target, drain);
},
Impact = LogImpact.Low,
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/eject.svg.192dpi.png"))
@@ -69,8 +71,7 @@ public sealed class DrainSystem : SharedDrainSystem
private void Empty(EntityUid container, SpillableComponent spillable, EntityUid target, DrainComponent drain)
{
// Find the solution in the container that is emptied
if (!_solutionSystem.TryGetDrainableSolution(container, out var containerSolution) ||
containerSolution.Volume == FixedPoint2.Zero)
if (!_solutionContainerSystem.TryGetDrainableSolution(container, out var containerSoln, out var containerSolution) || containerSolution.Volume == FixedPoint2.Zero)
{
_popupSystem.PopupEntity(
Loc.GetString("drain-component-empty-verb-using-is-empty-message", ("object", container)),
@@ -79,17 +80,17 @@ public sealed class DrainSystem : SharedDrainSystem
}
// try to find the drain's solution
if (!_solutionSystem.TryGetSolution(target, DrainComponent.SolutionName, out var drainSolution))
if (!_solutionContainerSystem.ResolveSolution(target, DrainComponent.SolutionName, ref drain.Solution, out var drainSolution))
{
return;
}
// Try to transfer as much solution as possible to the drain
var transferSolution = _solutionSystem.SplitSolution(container, containerSolution,
var transferSolution = _solutionContainerSystem.SplitSolution(containerSoln.Value,
FixedPoint2.Min(containerSolution.Volume, drainSolution.AvailableVolume));
_solutionSystem.TryAddSolution(target, drainSolution, transferSolution);
_solutionContainerSystem.TryAddSolution(drain.Solution.Value, transferSolution);
_audioSystem.PlayPvs(drain.ManualDrainSound, target);
_ambientSoundSystem.SetAmbience(target, true);
@@ -111,7 +112,7 @@ public sealed class DrainSystem : SharedDrainSystem
var managerQuery = GetEntityQuery<SolutionContainerManagerComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var puddleQuery = GetEntityQuery<PuddleComponent>();
var puddles = new ValueList<(EntityUid Entity, string Solution)>();
var puddles = new ValueList<(Entity<PuddleComponent> Entity, string Solution)>();
var query = EntityQueryEnumerator<DrainComponent>();
while (query.MoveNext(out var uid, out var drain))
@@ -134,9 +135,7 @@ public sealed class DrainSystem : SharedDrainSystem
continue;
// Best to do this one every second rather than once every tick...
_solutionSystem.TryGetSolution(uid, DrainComponent.SolutionName, out var drainSolution, manager);
if (drainSolution is null)
if (!_solutionContainerSystem.ResolveSolution((uid, manager), DrainComponent.SolutionName, ref drain.Solution, out var drainSolution))
continue;
if (drainSolution.AvailableVolume <= 0)
@@ -146,7 +145,7 @@ public sealed class DrainSystem : SharedDrainSystem
}
// Remove a bit from the buffer
_solutionSystem.SplitSolution(uid, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
_solutionContainerSystem.SplitSolution(drain.Solution.Value, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
// This will ensure that UnitsPerSecond is per second...
var amount = drain.UnitsPerSecond * drain.DrainFrequency;
@@ -162,7 +161,7 @@ public sealed class DrainSystem : SharedDrainSystem
// and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
if (puddleQuery.TryGetComponent(entity, out var puddle))
{
puddles.Add((entity, puddle.SolutionName));
puddles.Add(((entity, puddle), puddle.SolutionName));
}
}
@@ -180,7 +179,7 @@ public sealed class DrainSystem : SharedDrainSystem
{
// Queue the solution deletion if it's empty. EvaporationSystem might also do this
// but queuedelete should be pretty safe.
if (!_solutionSystem.TryGetSolution(puddle, solution, out var puddleSolution))
if (!_solutionContainerSystem.ResolveSolution(puddle.Owner, solution, ref puddle.Comp.Solution, out var puddleSolution))
{
EntityManager.QueueDeleteEntity(puddle);
continue;
@@ -190,24 +189,26 @@ public sealed class DrainSystem : SharedDrainSystem
// the drain component's units per second adjusted for # of puddles
// the puddle's remaining volume (making it cleanly zero)
// the drain's remaining volume in its buffer.
var transferSolution = _solutionSystem.SplitSolution(puddle, puddleSolution,
var transferSolution = _solutionContainerSystem.SplitSolution(puddle.Comp.Solution.Value,
FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
_solutionSystem.TryAddSolution(uid, drainSolution, transferSolution);
drainSolution.AddSolution(transferSolution, _prototypeManager);
if (puddleSolution.Volume <= 0)
{
QueueDel(puddle);
}
}
_solutionContainerSystem.UpdateChemicals(drain.Solution.Value);
}
}
private void OnExamined(EntityUid uid, DrainComponent component, ExaminedEvent args)
private void OnExamined(Entity<DrainComponent> entity, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange ||
!HasComp<SolutionContainerManagerComponent>(uid) ||
!_solutionSystem.TryGetSolution(uid, DrainComponent.SolutionName, out var drainSolution))
!HasComp<SolutionContainerManagerComponent>(entity) ||
!_solutionContainerSystem.ResolveSolution(entity.Owner, DrainComponent.SolutionName, ref entity.Comp.Solution, out var drainSolution))
{
return;
}
@@ -218,11 +219,11 @@ public sealed class DrainSystem : SharedDrainSystem
args.Message.AddMarkup($"\n\n{text}");
}
private void OnInteract(EntityUid uid, DrainComponent component, InteractEvent args)
private void OnInteract(Entity<DrainComponent> entity, ref AfterInteractUsingEvent args)
{
if (!args.CanReach || args.Target == null ||
!_tagSystem.HasTag(args.Used, DrainComponent.PlungerTag) ||
!_solutionSystem.TryGetSolution(args.Target.Value, DrainComponent.SolutionName, out var drainSolution))
!_solutionContainerSystem.ResolveSolution(args.Target.Value, DrainComponent.SolutionName, ref entity.Comp.Solution, out var drainSolution))
{
return;
}
@@ -233,10 +234,10 @@ public sealed class DrainSystem : SharedDrainSystem
return;
}
_audioSystem.PlayPvs(component.PlungerSound, uid);
_audioSystem.PlayPvs(entity.Comp.PlungerSound, entity);
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.UnclogDuration, new DrainDoAfterEvent(),uid, args.Target, args.Used)
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, entity.Comp.UnclogDuration, new DrainDoAfterEvent(), entity, args.Target, args.Used)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
@@ -247,27 +248,26 @@ public sealed class DrainSystem : SharedDrainSystem
_doAfterSystem.TryStartDoAfter(doAfterArgs);
}
private void OnDoAfter(EntityUid uid, DrainComponent component, DoAfterEvent args)
private void OnDoAfter(Entity<DrainComponent> entity, ref DrainDoAfterEvent args)
{
if (args.Target == null)
return;
if (!_random.Prob(component.UnclogProbability))
if (!_random.Prob(entity.Comp.UnclogProbability))
{
_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-fail", ("object", args.Target.Value)), args.Target.Value);
return;
}
if (!_solutionSystem.TryGetSolution(args.Target.Value, DrainComponent.SolutionName,
out var drainSolution))
if (!_solutionContainerSystem.ResolveSolution(args.Target.Value, DrainComponent.SolutionName, ref entity.Comp.Solution))
{
return;
}
_solutionSystem.RemoveAllSolution(args.Target.Value, drainSolution);
_audioSystem.PlayPvs(component.UnclogSound, args.Target.Value);
_solutionContainerSystem.RemoveAllSolution(entity.Comp.Solution.Value);
_audioSystem.PlayPvs(entity.Comp.UnclogSound, args.Target.Value);
_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-success", ("object", args.Target.Value)), args.Target.Value);
}
}