Revert 'Revert 'Solution Entities'' (#23168)
This commit is contained in:
@@ -1,9 +1,9 @@
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.Components;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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@@ -13,10 +13,9 @@ using Content.Shared.Fluids.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Collections;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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@@ -25,7 +24,7 @@ namespace Content.Server.Fluids.EntitySystems;
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public sealed class DrainSystem : SharedDrainSystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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@@ -33,6 +32,7 @@ public sealed class DrainSystem : SharedDrainSystem
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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@@ -43,7 +43,7 @@ public sealed class DrainSystem : SharedDrainSystem
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SubscribeLocalEvent<DrainComponent, DrainDoAfterEvent>(OnDoAfter);
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}
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private void AddEmptyVerb(EntityUid uid, DrainComponent component, GetVerbsEvent<Verb> args)
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private void AddEmptyVerb(Entity<DrainComponent> entity, ref GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Using == null)
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return;
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@@ -52,12 +52,14 @@ public sealed class DrainSystem : SharedDrainSystem
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!TryComp(args.Target, out DrainComponent? drain))
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return;
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var used = args.Using.Value;
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var target = args.Target;
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Verb verb = new()
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{
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Text = Loc.GetString("drain-component-empty-verb-inhand", ("object", Name(args.Using.Value))),
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Text = Loc.GetString("drain-component-empty-verb-inhand", ("object", Name(used))),
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Act = () =>
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{
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Empty(args.Using.Value, spillable, args.Target, drain);
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Empty(used, spillable, target, drain);
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},
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Impact = LogImpact.Low,
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/eject.svg.192dpi.png"))
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@@ -69,8 +71,7 @@ public sealed class DrainSystem : SharedDrainSystem
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private void Empty(EntityUid container, SpillableComponent spillable, EntityUid target, DrainComponent drain)
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{
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// Find the solution in the container that is emptied
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if (!_solutionSystem.TryGetDrainableSolution(container, out var containerSolution) ||
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containerSolution.Volume == FixedPoint2.Zero)
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if (!_solutionContainerSystem.TryGetDrainableSolution(container, out var containerSoln, out var containerSolution) || containerSolution.Volume == FixedPoint2.Zero)
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{
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_popupSystem.PopupEntity(
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Loc.GetString("drain-component-empty-verb-using-is-empty-message", ("object", container)),
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@@ -79,17 +80,17 @@ public sealed class DrainSystem : SharedDrainSystem
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}
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// try to find the drain's solution
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if (!_solutionSystem.TryGetSolution(target, DrainComponent.SolutionName, out var drainSolution))
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if (!_solutionContainerSystem.ResolveSolution(target, DrainComponent.SolutionName, ref drain.Solution, out var drainSolution))
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{
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return;
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}
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// Try to transfer as much solution as possible to the drain
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var transferSolution = _solutionSystem.SplitSolution(container, containerSolution,
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var transferSolution = _solutionContainerSystem.SplitSolution(containerSoln.Value,
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FixedPoint2.Min(containerSolution.Volume, drainSolution.AvailableVolume));
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_solutionSystem.TryAddSolution(target, drainSolution, transferSolution);
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_solutionContainerSystem.TryAddSolution(drain.Solution.Value, transferSolution);
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_audioSystem.PlayPvs(drain.ManualDrainSound, target);
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_ambientSoundSystem.SetAmbience(target, true);
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@@ -111,7 +112,7 @@ public sealed class DrainSystem : SharedDrainSystem
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var managerQuery = GetEntityQuery<SolutionContainerManagerComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var puddleQuery = GetEntityQuery<PuddleComponent>();
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var puddles = new ValueList<(EntityUid Entity, string Solution)>();
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var puddles = new ValueList<(Entity<PuddleComponent> Entity, string Solution)>();
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var query = EntityQueryEnumerator<DrainComponent>();
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while (query.MoveNext(out var uid, out var drain))
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@@ -134,9 +135,7 @@ public sealed class DrainSystem : SharedDrainSystem
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continue;
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// Best to do this one every second rather than once every tick...
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_solutionSystem.TryGetSolution(uid, DrainComponent.SolutionName, out var drainSolution, manager);
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if (drainSolution is null)
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if (!_solutionContainerSystem.ResolveSolution((uid, manager), DrainComponent.SolutionName, ref drain.Solution, out var drainSolution))
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continue;
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if (drainSolution.AvailableVolume <= 0)
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@@ -146,7 +145,7 @@ public sealed class DrainSystem : SharedDrainSystem
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}
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// Remove a bit from the buffer
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_solutionSystem.SplitSolution(uid, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
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_solutionContainerSystem.SplitSolution(drain.Solution.Value, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
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// This will ensure that UnitsPerSecond is per second...
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var amount = drain.UnitsPerSecond * drain.DrainFrequency;
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@@ -162,7 +161,7 @@ public sealed class DrainSystem : SharedDrainSystem
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// and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
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if (puddleQuery.TryGetComponent(entity, out var puddle))
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{
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puddles.Add((entity, puddle.SolutionName));
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puddles.Add(((entity, puddle), puddle.SolutionName));
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}
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}
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@@ -180,7 +179,7 @@ public sealed class DrainSystem : SharedDrainSystem
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{
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// Queue the solution deletion if it's empty. EvaporationSystem might also do this
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// but queuedelete should be pretty safe.
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if (!_solutionSystem.TryGetSolution(puddle, solution, out var puddleSolution))
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if (!_solutionContainerSystem.ResolveSolution(puddle.Owner, solution, ref puddle.Comp.Solution, out var puddleSolution))
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{
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EntityManager.QueueDeleteEntity(puddle);
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continue;
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@@ -190,24 +189,26 @@ public sealed class DrainSystem : SharedDrainSystem
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// the drain component's units per second adjusted for # of puddles
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// the puddle's remaining volume (making it cleanly zero)
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// the drain's remaining volume in its buffer.
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var transferSolution = _solutionSystem.SplitSolution(puddle, puddleSolution,
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var transferSolution = _solutionContainerSystem.SplitSolution(puddle.Comp.Solution.Value,
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FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
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_solutionSystem.TryAddSolution(uid, drainSolution, transferSolution);
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drainSolution.AddSolution(transferSolution, _prototypeManager);
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if (puddleSolution.Volume <= 0)
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{
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QueueDel(puddle);
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}
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}
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_solutionContainerSystem.UpdateChemicals(drain.Solution.Value);
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}
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}
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private void OnExamined(EntityUid uid, DrainComponent component, ExaminedEvent args)
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private void OnExamined(Entity<DrainComponent> entity, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange ||
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!HasComp<SolutionContainerManagerComponent>(uid) ||
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!_solutionSystem.TryGetSolution(uid, DrainComponent.SolutionName, out var drainSolution))
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!HasComp<SolutionContainerManagerComponent>(entity) ||
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!_solutionContainerSystem.ResolveSolution(entity.Owner, DrainComponent.SolutionName, ref entity.Comp.Solution, out var drainSolution))
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{
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return;
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}
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@@ -218,11 +219,11 @@ public sealed class DrainSystem : SharedDrainSystem
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args.Message.AddMarkup($"\n\n{text}");
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}
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private void OnInteract(EntityUid uid, DrainComponent component, InteractEvent args)
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private void OnInteract(Entity<DrainComponent> entity, ref AfterInteractUsingEvent args)
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{
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if (!args.CanReach || args.Target == null ||
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!_tagSystem.HasTag(args.Used, DrainComponent.PlungerTag) ||
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!_solutionSystem.TryGetSolution(args.Target.Value, DrainComponent.SolutionName, out var drainSolution))
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!_solutionContainerSystem.ResolveSolution(args.Target.Value, DrainComponent.SolutionName, ref entity.Comp.Solution, out var drainSolution))
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{
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return;
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}
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@@ -233,10 +234,10 @@ public sealed class DrainSystem : SharedDrainSystem
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return;
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}
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_audioSystem.PlayPvs(component.PlungerSound, uid);
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_audioSystem.PlayPvs(entity.Comp.PlungerSound, entity);
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.UnclogDuration, new DrainDoAfterEvent(),uid, args.Target, args.Used)
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, entity.Comp.UnclogDuration, new DrainDoAfterEvent(), entity, args.Target, args.Used)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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@@ -247,27 +248,26 @@ public sealed class DrainSystem : SharedDrainSystem
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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}
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private void OnDoAfter(EntityUid uid, DrainComponent component, DoAfterEvent args)
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private void OnDoAfter(Entity<DrainComponent> entity, ref DrainDoAfterEvent args)
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{
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if (args.Target == null)
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return;
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if (!_random.Prob(component.UnclogProbability))
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if (!_random.Prob(entity.Comp.UnclogProbability))
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{
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_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-fail", ("object", args.Target.Value)), args.Target.Value);
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return;
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}
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if (!_solutionSystem.TryGetSolution(args.Target.Value, DrainComponent.SolutionName,
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out var drainSolution))
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if (!_solutionContainerSystem.ResolveSolution(args.Target.Value, DrainComponent.SolutionName, ref entity.Comp.Solution))
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{
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return;
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}
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_solutionSystem.RemoveAllSolution(args.Target.Value, drainSolution);
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_audioSystem.PlayPvs(component.UnclogSound, args.Target.Value);
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_solutionContainerSystem.RemoveAllSolution(entity.Comp.Solution.Value);
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_audioSystem.PlayPvs(entity.Comp.UnclogSound, args.Target.Value);
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_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-success", ("object", args.Target.Value)), args.Target.Value);
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}
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}
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