Revert 'Revert 'Solution Entities'' (#23168)

This commit is contained in:
TemporalOroboros
2023-12-29 04:47:43 -08:00
committed by GitHub
parent 93e1af2f8d
commit d23c8d5c19
180 changed files with 3541 additions and 2956 deletions

View File

@@ -1,6 +1,8 @@
using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Chemistry.ReactionEffects;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.HealthExaminable;
using Content.Server.Popups;
using Content.Shared.Alert;
@@ -16,13 +18,9 @@ using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Rejuvenate;
using Content.Shared.Speech.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Content.Shared.Speech.EntitySystems;
using Robust.Server.Audio;
using Robust.Shared.GameObjects;
using Content.Server.Forensics;
namespace Content.Server.Body.Systems;
@@ -51,14 +49,13 @@ public sealed class BloodstreamSystem : EntitySystem
SubscribeLocalEvent<BloodstreamComponent, BeingGibbedEvent>(OnBeingGibbed);
SubscribeLocalEvent<BloodstreamComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
SubscribeLocalEvent<BloodstreamComponent, ReactionAttemptEvent>(OnReactionAttempt);
SubscribeLocalEvent<BloodstreamComponent, SolutionRelayEvent<ReactionAttemptEvent>>(OnReactionAttempt);
SubscribeLocalEvent<BloodstreamComponent, RejuvenateEvent>(OnRejuvenate);
}
private void OnReactionAttempt(EntityUid uid, BloodstreamComponent component, ReactionAttemptEvent args)
private void OnReactionAttempt(Entity<BloodstreamComponent> entity, ref ReactionAttemptEvent args)
{
if (args.Solution.Name != BloodstreamComponent.DefaultBloodSolutionName
&& args.Solution.Name != BloodstreamComponent.DefaultChemicalsSolutionName
&& args.Solution.Name != BloodstreamComponent.DefaultBloodTemporarySolutionName)
if (args.Cancelled)
return;
foreach (var effect in args.Reaction.Effects)
@@ -67,7 +64,7 @@ public sealed class BloodstreamSystem : EntitySystem
{
case CreateEntityReactionEffect: // Prevent entities from spawning in the bloodstream
case AreaReactionEffect: // No spontaneous smoke or foam leaking out of blood vessels.
args.Cancel();
args.Cancelled = true;
return;
}
}
@@ -81,6 +78,16 @@ public sealed class BloodstreamSystem : EntitySystem
// Having cheese-clots form in your veins can't be good for you.
}
private void OnReactionAttempt(Entity<BloodstreamComponent> entity, ref SolutionRelayEvent<ReactionAttemptEvent> args)
{
if (args.Name != entity.Comp.BloodSolutionName
&& args.Name != entity.Comp.ChemicalSolutionName
&& args.Name != entity.Comp.BloodTemporarySolutionName)
return;
OnReactionAttempt(entity, ref args.Event);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
@@ -95,8 +102,11 @@ public sealed class BloodstreamSystem : EntitySystem
bloodstream.AccumulatedFrametime -= bloodstream.UpdateInterval;
if (!_solutionContainerSystem.ResolveSolution(uid, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution))
continue;
// Adds blood to their blood level if it is below the maximum; Blood regeneration. Must be alive.
if (bloodstream.BloodSolution.Volume < bloodstream.BloodSolution.MaxVolume && !_mobStateSystem.IsDead(uid))
if (bloodSolution.Volume < bloodSolution.MaxVolume && !_mobStateSystem.IsDead(uid))
{
TryModifyBloodLevel(uid, bloodstream.BloodRefreshAmount, bloodstream);
}
@@ -143,19 +153,18 @@ public sealed class BloodstreamSystem : EntitySystem
}
}
private void OnComponentInit(EntityUid uid, BloodstreamComponent component, ComponentInit args)
private void OnComponentInit(Entity<BloodstreamComponent> entity, ref ComponentInit args)
{
component.ChemicalSolution = _solutionContainerSystem.EnsureSolution(uid, BloodstreamComponent.DefaultChemicalsSolutionName);
component.BloodSolution = _solutionContainerSystem.EnsureSolution(uid, BloodstreamComponent.DefaultBloodSolutionName);
component.BloodTemporarySolution = _solutionContainerSystem.EnsureSolution(uid, BloodstreamComponent.DefaultBloodTemporarySolutionName);
var chemicalSolution = _solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.ChemicalSolutionName);
var bloodSolution = _solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.BloodSolutionName);
var tempSolution = _solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.BloodTemporarySolutionName);
component.ChemicalSolution.MaxVolume = component.ChemicalMaxVolume;
component.BloodSolution.MaxVolume = component.BloodMaxVolume;
component.BloodTemporarySolution.MaxVolume = component.BleedPuddleThreshold * 4; // give some leeway, for chemstream as well
chemicalSolution.MaxVolume = entity.Comp.ChemicalMaxVolume;
bloodSolution.MaxVolume = entity.Comp.BloodMaxVolume;
tempSolution.MaxVolume = entity.Comp.BleedPuddleThreshold * 4; // give some leeway, for chemstream as well
// Fill blood solution with BLOOD
_solutionContainerSystem.TryAddReagent(uid, component.BloodSolution, component.BloodReagent,
component.BloodMaxVolume, out _);
bloodSolution.AddReagent(entity.Comp.BloodReagent, entity.Comp.BloodMaxVolume - bloodSolution.Volume);
}
private void OnDamageChanged(EntityUid uid, BloodstreamComponent component, DamageChangedEvent args)
@@ -250,34 +259,45 @@ public sealed class BloodstreamSystem : EntitySystem
component.AccumulatedFrametime = component.UpdateInterval;
}
private void OnRejuvenate(EntityUid uid, BloodstreamComponent component, RejuvenateEvent args)
private void OnRejuvenate(Entity<BloodstreamComponent> entity, ref RejuvenateEvent args)
{
TryModifyBleedAmount(uid, -component.BleedAmount, component);
TryModifyBloodLevel(uid, component.BloodSolution.AvailableVolume, component);
_solutionContainerSystem.RemoveAllSolution(uid, component.ChemicalSolution);
TryModifyBleedAmount(entity.Owner, -entity.Comp.BleedAmount, entity.Comp);
if (_solutionContainerSystem.ResolveSolution(entity.Owner, entity.Comp.BloodSolutionName, ref entity.Comp.BloodSolution, out var bloodSolution))
TryModifyBloodLevel(entity.Owner, bloodSolution.AvailableVolume, entity.Comp);
if (_solutionContainerSystem.ResolveSolution(entity.Owner, entity.Comp.ChemicalSolutionName, ref entity.Comp.ChemicalSolution))
_solutionContainerSystem.RemoveAllSolution(entity.Comp.ChemicalSolution.Value);
}
/// <summary>
/// Attempt to transfer provided solution to internal solution.
/// </summary>
public bool TryAddToChemicals(EntityUid uid, Solution solution, BloodstreamComponent? component=null)
public bool TryAddToChemicals(EntityUid uid, Solution solution, BloodstreamComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return false;
return _solutionContainerSystem.TryAddSolution(uid, component.ChemicalSolution, solution);
if (!_solutionContainerSystem.ResolveSolution(uid, component.ChemicalSolutionName, ref component.ChemicalSolution))
return false;
return _solutionContainerSystem.TryAddSolution(component.ChemicalSolution.Value, solution);
}
public bool FlushChemicals(EntityUid uid, string excludedReagentID, FixedPoint2 quantity, BloodstreamComponent? component = null) {
public bool FlushChemicals(EntityUid uid, string excludedReagentID, FixedPoint2 quantity, BloodstreamComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return false;
for (var i = component.ChemicalSolution.Contents.Count - 1; i >= 0; i--)
if (!_solutionContainerSystem.ResolveSolution(uid, component.ChemicalSolutionName, ref component.ChemicalSolution, out var chemSolution))
return false;
for (var i = chemSolution.Contents.Count - 1; i >= 0; i--)
{
var (reagentId, _) = component.ChemicalSolution.Contents[i];
var (reagentId, _) = chemSolution.Contents[i];
if (reagentId.Prototype != excludedReagentID)
{
_solutionContainerSystem.RemoveReagent(uid, component.ChemicalSolution, reagentId, quantity);
_solutionContainerSystem.RemoveReagent(component.ChemicalSolution.Value, reagentId, quantity);
}
}
@@ -289,7 +309,10 @@ public sealed class BloodstreamSystem : EntitySystem
if (!Resolve(uid, ref component))
return 0.0f;
return component.BloodSolution.FillFraction;
if (!_solutionContainerSystem.ResolveSolution(uid, component.BloodSolutionName, ref component.BloodSolution, out var bloodSolution))
return 0.0f;
return bloodSolution.FillFraction;
}
public void SetBloodLossThreshold(EntityUid uid, float threshold, BloodstreamComponent? comp = null)
@@ -308,28 +331,41 @@ public sealed class BloodstreamSystem : EntitySystem
if (!Resolve(uid, ref component, false))
return false;
if (!_solutionContainerSystem.ResolveSolution(uid, component.BloodSolutionName, ref component.BloodSolution))
return false;
if (amount >= 0)
return _solutionContainerSystem.TryAddReagent(uid, component.BloodSolution, component.BloodReagent, amount, out _);
return _solutionContainerSystem.TryAddReagent(component.BloodSolution.Value, component.BloodReagent, amount, out _);
// Removal is more involved,
// since we also wanna handle moving it to the temporary solution
// and then spilling it if necessary.
var newSol = component.BloodSolution.SplitSolution(-amount);
component.BloodTemporarySolution.AddSolution(newSol, _prototypeManager);
var newSol = _solutionContainerSystem.SplitSolution(component.BloodSolution.Value, -amount);
if (component.BloodTemporarySolution.Volume > component.BleedPuddleThreshold)
if (!_solutionContainerSystem.ResolveSolution(uid, component.BloodTemporarySolutionName, ref component.TemporarySolution, out var tempSolution))
return true;
tempSolution.AddSolution(newSol, _prototypeManager);
if (tempSolution.Volume > component.BleedPuddleThreshold)
{
// Pass some of the chemstream into the spilled blood.
var temp = component.ChemicalSolution.SplitSolution(component.BloodTemporarySolution.Volume / 10);
component.BloodTemporarySolution.AddSolution(temp, _prototypeManager);
if (_puddleSystem.TrySpillAt(uid, component.BloodTemporarySolution, out var puddleUid, false))
if (_solutionContainerSystem.ResolveSolution(uid, component.ChemicalSolutionName, ref component.ChemicalSolution))
{
var temp = _solutionContainerSystem.SplitSolution(component.ChemicalSolution.Value, tempSolution.Volume / 10);
tempSolution.AddSolution(temp, _prototypeManager);
}
if (_puddleSystem.TrySpillAt(uid, tempSolution, out var puddleUid, false))
{
_forensicsSystem.TransferDna(puddleUid, uid, false);
}
component.BloodTemporarySolution.RemoveAllSolution();
tempSolution.RemoveAllSolution();
}
_solutionContainerSystem.UpdateChemicals(component.TemporarySolution.Value);
return true;
}
@@ -363,16 +399,28 @@ public sealed class BloodstreamSystem : EntitySystem
if (!Resolve(uid, ref component))
return;
var max = component.BloodSolution.MaxVolume + component.BloodTemporarySolution.MaxVolume +
component.ChemicalSolution.MaxVolume;
var tempSol = new Solution() { MaxVolume = max };
var tempSol = new Solution();
tempSol.AddSolution(component.BloodSolution, _prototypeManager);
component.BloodSolution.RemoveAllSolution();
tempSol.AddSolution(component.BloodTemporarySolution, _prototypeManager);
component.BloodTemporarySolution.RemoveAllSolution();
tempSol.AddSolution(component.ChemicalSolution, _prototypeManager);
component.ChemicalSolution.RemoveAllSolution();
if (_solutionContainerSystem.ResolveSolution(uid, component.BloodSolutionName, ref component.BloodSolution, out var bloodSolution))
{
tempSol.MaxVolume += bloodSolution.MaxVolume;
tempSol.AddSolution(bloodSolution, _prototypeManager);
_solutionContainerSystem.RemoveAllSolution(component.BloodSolution.Value);
}
if (_solutionContainerSystem.ResolveSolution(uid, component.ChemicalSolutionName, ref component.ChemicalSolution, out var chemSolution))
{
tempSol.MaxVolume += chemSolution.MaxVolume;
tempSol.AddSolution(chemSolution, _prototypeManager);
_solutionContainerSystem.RemoveAllSolution(component.ChemicalSolution.Value);
}
if (_solutionContainerSystem.ResolveSolution(uid, component.BloodTemporarySolutionName, ref component.TemporarySolution, out var tempSolution))
{
tempSol.MaxVolume += tempSolution.MaxVolume;
tempSol.AddSolution(tempSolution, _prototypeManager);
_solutionContainerSystem.RemoveAllSolution(component.TemporarySolution.Value);
}
if (_puddleSystem.TrySpillAt(uid, tempSol, out var puddleUid))
{
@@ -388,13 +436,20 @@ public sealed class BloodstreamSystem : EntitySystem
if (!Resolve(uid, ref component, false))
return;
if(reagent == component.BloodReagent)
if (reagent == component.BloodReagent)
return;
var currentVolume = component.BloodSolution.Volume;
if (!_solutionContainerSystem.ResolveSolution(uid, component.BloodSolutionName, ref component.BloodSolution, out var bloodSolution))
{
component.BloodReagent = reagent;
return;
}
var currentVolume = bloodSolution.RemoveReagent(component.BloodReagent, bloodSolution.Volume);
component.BloodReagent = reagent;
component.BloodSolution.RemoveAllSolution();
_solutionContainerSystem.TryAddReagent(uid, component.BloodSolution, component.BloodReagent, currentVolume, out _);
if (currentVolume > 0)
_solutionContainerSystem.TryAddReagent(component.BloodSolution.Value, component.BloodReagent, currentVolume, out _);
}
}